Kind of an interesting idea, but it leaves a lot of room for growth.
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Seven Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #708 | 2.200 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I just don't see the concept here. I get what you're going for, but it doesn't really fit the theme in practice. Since you can just infinitely re-talk to people, the lack of being able to actually choose makes no difference. On top of that, there are no meaningful choices to even be made. You can literally just make small talk with people.
In terms of aesthetics, it is of course one of the best games in the jam. Unfortunately, that's not what the jam is about.
It's interesting idea and I can see some potential. It was a weird trip and I enjoyed my time. I would like to see the gameplay expanded. From what I can tell you talk to the passengers, but you can't choose the dialog option. And by talking to other passengers you will unlock new choices for previous passengers. Maybe more feedback of who I should talk to next would help, instead of having me talk through the passengers entire dialog. Good work.
I hate that you weren't able to get a fixed version in before deadline, because I like what's here SO MUCH. It's simply too gorgeous for two days work, and what was there was enough for me to see the potential of your idea, even if I can't see the whole form of it. I sympathize with what happened, because almost the exact same thing happened on my own team today. We were fortunate enough to catch our bug early, I'm sorry that it wasn't the case for you! :-(
IMPORTANT, PLEASE READ.
There is a slight collision issue, preventing to finish the game. We realized it a bit late and couldn't upload the fixed version on time, by just 5 minutes... Please find it here: http://kebab.ovh/SevenStars.zip
Sorry for the inconvenience and we hope you'll enjoy it anyway!
So it turns out that a wizard did it, I guess. Last night, after downloading the .zip, I wasn't able to open/extract it, windows giving me an error message to the effect of access being denied. I figured maybe something got encrypted and/or password protected that shouldn't have or something similar, hence my message. This morning--bearing in mind that my computer hasn't even been turned off since then--I double click on this .zip archive and it opens just fine, runs just fine. It's a mystery! Chalk it up to game-jam funkiness.
While I felt like it was the fair thing to give my rating based on the version you were able to turn in, I will be updating my commented review later today to include my thoughts on the full, un-bugged release after I get the chance to play it.
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