Great simple game. I love the visuals and everything was easy to understand. I would like to see some more experimentation so players aren't just following a cook book, but everything else is great. Good job!
snowflakethepirate
Recent community posts
Pretty fun and it did make me laugh a couple times. Combining flowers to create new spells fits the theme perfectly and I enjoyed the different spells that I could create. One grievance I had with the game was that the player moves very slowly and I would like to see that sped up. Also there is an oversight where if you get 5 of the same flower you can't make anymore spells as you can't delete anything from your inventory to my knowledge. Otherwise the game is very charming and got a sensible chuckle out of me a couple times. Good job!
It was fun. It took me a second to get my barings but I enjoyed the weird atmosphere. The mouse sensitivity was very high so I would like to se an option to scale that down. The sounds were also agresive but I didn't mind them too much. The main thing I would add is some player creativity. Right now you only pick up crystals and handles and use them up then find some more. What if you could combine the crystals or maybe different handles and crystals create different effects?! Anyway good job!
It's good but has some problems. I want to see some tutorial messages so I know what I'm doing . You have the two at the hub but as far as I know those are the only ones. Also this game has some bugs. I brewed the fire thingy and I could use it in the hub but when I left through the portal it dissappeared. Also the camera is too low and when you have to fall into the other room you can't see the bottom and making blind falls which sometimes was on enemy projectiles. I did however like the art style and music. Good job!
I really enjoyed the gameplay and I think it has a lot of potential with some improvments. I love how combing methods and properties created new magic which I think fits the theme very well. One thing I would like to see changed is the magic menu its self. It's a bit clunky to use and I think a combo system or radial menu would work better. Good job!
That was a fun, cute, little game. It fits the theme perfectly and overall was just a good game. I love the pixel art and style. Just needs some chiptune music to make it complete. One little thing I would want changed is the restart button. It's mapped to right click, but my fingers are on the arrows and z key. It would be nice if it was closer so I wouldn't have to change figure positions. Anyway good job.
This was a really cool idea. I didn't think removing all the text and using only emoji's would change the gameplay that much, but it totally does. Deciphering what people are saying is in itself a puzzle. And because I was left to decipher everything I could make up my own story along the way. Very Good job. Also, I recommend you play this in a browser otherwise some the emoji might not work.
I enjoyed this game. Not really for the gameplay, but for the atmosphere. The calm music, with the beautiful backgrounds made it a real stress reliever. However If I were to judge this as a game it could use with some improvements. It's difficult to dodge the meteors and know when to switch gravity. I'd like to see more obstacles with different effects that gravity has on them. Like a trap on the floor that you can deactivate with high gravity. Very well done.
It's interesting idea and I can see some potential. It was a weird trip and I enjoyed my time. I would like to see the gameplay expanded. From what I can tell you talk to the passengers, but you can't choose the dialog option. And by talking to other passengers you will unlock new choices for previous passengers. Maybe more feedback of who I should talk to next would help, instead of having me talk through the passengers entire dialog. Good work.
That was a blast. It's like a mix between Wario Ware and Duck Game, but with the twist that everything you do to yourself you actually do to the other player. It was chaotic and fun and really messes with your head. I definitely want to see this expanded with more modes, more player support, and more chaos. Good job.
I'm a bit confused. You hire Soldiers and they attack the enemy and you hire hero to kill a monster and get 100g and that's the game. I think I'm missing something, but I don't know what. Maybe a tutorial or some tool tips to help me understand. I like the multiple cameras, it lets me keep on eye on the whole battlefield from multiple angles. I would like to resize or move the cameras though to fit it more with my play style. Good work.
It's an intersting idea. It took me a bit to understand the controls, but after I figured it out it wasn't that hard. The one thing I would change would be using numbers to take control of the ball. With my hand already at WASD and the mouse it was hard to switch between entering numbers and controlling the ball. Maybe only use WASD for the quick time event or at least add numpad support. Good job.