Decent execution but ultimately not that different from just clicking lights whenever they turn on, no real depth to the gameplay.
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Entropy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #571 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
If this had been a 48 day rather than 48 hour, I'd expect the next steps to be more systems, perhaps with more complicated minigames. I liked the sense of lack of control, but not the sense of lack of information. An instruction manual for how the laser system worked might be helpful for example. I died once partly because I didn't realise it drained faster as the game progressed.
Great job!
Edit: Also, WASD is a much better keybinding set than arrow keys.
Some mechanics were rather confusing while only the reloading of the turret seems clear. For example I had no idea what the red menu did. The ship's health was always reducing by itself no matter what I did and I wasn't sure what recalculating, setting the route and downloading data did.
This was pretty cool. The controls seemed a a bit messy, needing my right hand for the mouse and the left jumping from arrow keys to E. I didn't understand how to win but I like the look of it!
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