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E M B 3 R's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #696 | 2.222 | 2.222 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple, but with a lot of A E S T H E T I C. I liked it.
Yup ;) Thanks!
A very zen game, but my comments will echo a lot of everyone else's I'm afraid, I couldn't really tell my movement without a more complex background. Also I was unsure how the scoring worked, I ran into a several gems(?) and occasionally I would get points and occasionally I wouldn't. I never saw any enemies after flying around for quite a while. A really relaxing experience would be cool to see this fleshed out a bit more.
Thank you!
I'm a little mixed on this one ha ha. The core idea of "shooting yourself" ends up feeling like a unique movement system rather than actually shooting yourself. That's not necessarily a problem, but it didn't really feel like what you were describing as much. The choice to make you slingshot yourself only when you stop moving ultimately kills the whole idea of "shooting yourself." Allowing players to slingshot rapidly as they moved would definitely sell the "shooting yourself" idea better. Additionally, minimalism is nice, but there still needs to be a lot of gameplay :)
Thank you!
Nice minimalist artistic design. Could have done with more indication of movement by having a background with more variety.
For a chill out game I found that I would have liked to have been able to see more of the world so that when moving fast I didn't have to have quick reaction times to collect the squares going past.
Music fits the theme well.
Misc Notes: I didn't quite understand the scoring system, maybe could have made that more clear. Never seemed to find any enemies, not sure why. If you went too far away, the background grid would disappear and the squares would stop spawning.
Hm, some of those glitches are new to me, thanks!
A nice concept (if not too inspired) and just something to chill out to. A lot of my complaints kinda went away after I accepted it as kinda a "tuning-out" sort of game. Good job.
I wasn't sure if I was moving or not, and I didn't know what the goal was. I tried running into the white squares but nothing seemed to happen. I wish there was a little more instruction at the beginning to let me know what I was supposed to do.
unfortunately, I didn't have time to add in more ui and stuff, thanks for the feedback
Clever, sleek design, but the background needs to be more dynamic to know when you're actually moving. I was standing still wondering where all the targets were for a long time before I even realized I was stopped.
I really like the concept, the game has a cool ambient soundtrack that fits the vibe too. I am not sure if I am supposed to click one time or click and hold. I feel that there should be some indication to when and how I should click, or like how big the impact would be. And I didnt know the goal of the game too. Regardless, it is a cool concept and I hope you develop more on this!
Interesting concept! would like to see more