Thanks, yeah the top bar represents how panicked you are, but I feel like I should have had it gone down instead of fill up. Like how other games do sanity bars.
curlytalegames
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This is a WebGL build of the critically acclaimed "Don't Panic Dino" You can download, play, and rate the GMTK game jam submission here: https://itch.io/jam/gmtk-2020/rate/698925
Here is a link to a WebGL Build, it's exactly the same as the Windows Executable: https://curlytalegames.itch.io/dont-panic-dino-web
Here is a link to a WebGL build of the game, it's exactly the same as the Windows Executable: https://curlytalegames.itch.io/dont-panic-dino-web
This game was fun to play, I enjoyed playing the first mini game the most. I always kept a TNT spaceship on the screen to help block bullets. That said I think the second mini game I feel fits the theme of the jam better. The controls keep switching on you. It's a bit disorienting but is done is a nice way. Part of the challenge is figuring out how to control your ship.
I really liked the idea, I had fun balancing where to put the explosions to make the ball go where I wanted but most of the time it went all over the place haha. I think a little more juice would make this game feel amazing. You should take a look at More Mountain's MMFeedback plugin off the asset store :)
Thanks, I repurposed a lot of assets off the asset store, and thingiverse in order to make this game done in the timeframe. The character was originally meant to be 3d printed so I had to remove the printer supports, UV, texture, rig, and animate it. I tried to do some altering of the assets to make them all blend nicely together.
Thanks Meanwhile Games! The windows build and the Mac build are identical, I just was cutting it too close to the deadline to test it on windows so I only submitted the mac build. This is my 2nd game jam ever, next time I'll try to publish to WebGL, that seems to be the easiest for people to play
For sure, I focused too much on the visuals and didn't give enough time to balance the game. I started to implement a skip button for the timer after you have killed all the enemies but couldn't get it working in time for submission.
Thanks again for playing!