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Solid Dungeon Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #135 | 3.854 | 3.854 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Perfect.
Thank you for the praise!
Cool ideas ! Graphics reminded me of those sweet gbc games (in a very good way).
Thank you! That is very much what the style we were going when doing this sort of pixel art.
Nice graphics&mechanic !
Thanks for the compliments Zulhuky!
Clean game and fun! feels so good when you can kill all the enemies with a single switch
Thanks! Being able to anticipate where enemies will go and being able to kill as many as possible with a single switch press is definitely a source of satisfaction we were trying to go for!
Well polished game with a neat mechanic. There's room for design improvement, I think, but otherwise good job.
Thanks for the response! There were indeed some areas of the game that I think we could've definitely improved on such as level design and how the final boss fight went, but time constraints unfortunately prevented us from polishing those as much as we would have liked.
Well, still be proud man. There's some impressive stuff in here.
Hey man nice job! That's some crazy level of polish there. Even the tutorials are very much MGSesque
Yep! We were going for the ridiculousness of having Solid Snake inside a dungeon with skeletons in it along with a matching pixel art style. Glad to hear that you liked it!
This is a good, polished game with a solid concept! One nitpick I had was the levers, because they made it so I couldn't see my traps working.
Thank you for the compliments! Yeah, some players have reported something similar about the levers too and I think it may be a bug that we hadn't caught for fire traps which were activated when off-screen.
Pretty cool
Thanks! Glad you think so!