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A jam submission

Won't Look BackView game page

Top-down Zelda-like game but you can only go forward (You play a hero who's so blunt he won't look back)
Submitted by Serponge (@sersponge) — 41 seconds before the deadline
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Won't Look Back's itch.io page

Results

CriteriaRankScore*Raw Score
Design#434.3134.313

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted

N O I C E

Submitted (1 edit)

"Submited with 40 seconds before the dead line"

Developer

Hell yeah that was the most stressful submission I ever did

(+1)

That was amazing!! I have been trying to make a game for a year all I have made is a ball that moves with the arrows I can't believe you made this in 48 hours!! I hope you win <3

Developer

That's still cool!! I remember I made a game about a ball that moves like that and it took me way more than 48 hours, I'm lucky to have been helped by some friends for the art and music, without them (thomartin and devon) it wouldn't have been possible! Regardless, thank you so much for your comment, means a lot <3

Submitted(+1)

Amazing job! I love how you made not being able to do such a basic task into something that turns levels into puzzles and enemies into obstacles. Also that last level was tougher that I thought it would be. Nice job and very good polishing. Liked the art and soundtrack too!

Developer

Thanks a lot! And yeah at first I didn't think it would turn into such a puzzle game but well, I just went with the flow while level designing and realized this was totally what I should go for! The last level is pretty tough to figure out indeed, although there's actually two solutions to it, one that requires precise timing (avoiding the two blobs by going from down to the top of the corridor while passing them, the timing here is really close), or a safer one but that requires some thinking (luring the top blob into the vertical corridor to be able to kill it and then peacefully taking the key without triggering the other blob). Art by Thom and Soundtrack by Csx42 :)

Submitted

Ah, I just kept doing that first option till I got the timing right. I should have tried to think of other ways.

Submitted

It definitely was worth it! Great sound and artdesign!

Developer

Thanks! Sound by Devon/csx42 and Art by Thomartin!

Submitted(+1)

This game is so polished I can't believe you only made it in 48 hours.

Developer

Well I wasn't alone actually! Thomartin, a friend of mine, made the art, and Devon made the SFX! But yes, we did it in 48 hours :D

(40s before it was over aaaaa it was stressfull)

Submitted

Good stuff! Good music and liked how well you used the simple mechanic! Lots of levels too for such a short time!

Developer

Thanks! I really love making levels :)

Music by csx42 if you're interested!

(1 edit) (+1)

This is really fun! Hopefully you can make this into a full game,  I really enjoyed the music and the gameplay was really fun. But some suggestions are to if you were to make this into a longer game it would be cool to have some challenges in the actual levels like complete this level without taking damage or in this certain amount of time, but I had no issues with playing the game. Im not entirely sure with what im going with that idea but hope this helped comment helped and excited to see your future work!\


EDIT: What would've been a nice touch was instead of naming the level "The Grave Warning" it should've been "A Grave Warning" just a cool touch :P

Developer(+1)

Music is by csx42 if you're interested! I see what you mean by challenges, kind of like the comet in mario galaxy, and while I think it would be a cool addition, it would kinda break the feel of always going forward, if this were to become a full game, you would never be able to backtrack, because, well, you can't go back! However I could add a hard mode for after you complete the game normally which makes you replay everything with new challenges, actually this may be what you meant, but yeah, I'll see if we continue this, that could be fun!

I feel like The Grave Warning fits more there personally because I kind of wanted to personify the grave, but well, that sounds weird in the end thats true^^

Submitted(+2)

DUDE! This game! The polish! The art the transitions! You use the mechanics really well and the level's name are a great touch! Another one of my favorites!

Developer(+1)

Thaaanks! I'm glad you noticed the level names, Since I'm not comfortable with having a full blown story, I try to add subtle back story through titles!

Submitted

It did make for a great story! Good job

Developer

Here's the controls, sorry I couldn't put them somewhere else:

Arrow keys - Move around

R - Restart

Space - You'll know when you get the item

Submitted(+2)

This was really nice. I liked it.

Developer

Thanks!

Submitted(+1)

Really fun! Though I don't entirely trust that what I saw is the ending... :D

Developer(+1)

Im pretty sure you got to the ending! I know it's a bit anticlimatic, sorry, but I tried to give it a twist nonetheless! Basically the story goes: you're a hero thats thinks he can get through everything by just rushing forward,

and he never wanna look back, hes too good for that! But well, he won't get far if he keeps thinking this way, and well, in the end he gets stuck in a room and he's just stuck. I kind of wanted to explain that through the graves, but it's probably way too abstract this way haha

Also the fact that the room was supposed to be named "The Grave" instead of "The Grave Clue", the current name makes it feel like there's something to do, which kinda ruins the whole purpose on it's own

Submitted

I didn't really pay attention to the name of the Rooms until the last one, but that's a really neat detail! Also I'd say the ending works, but I didn't know as a fact that it's over and I wanted to keep playing ;D

Viewing comments 11 to 1 of 31 · Previous page · First page