Pretty interesting! Was quite annoying I had to start from the beginning every time I failed at something, but it was short enough to skip back to where I was. Should have saved at some point, I guess.
Laurender
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Pretty good. I went through with a winged tiefling artificer first because I had just done one for a game and had the sheet still open. Went through it pretty straight forwardly, only taking the practice fight before going to the cemetery. Ended up dying in the end because the character was more focused on being a team member than a solo character. Decided to go through again with another character, and noticed you should maybe make that a bit easier than having to undo all previous choices. Did a half-orc barbarian this time, and went through all I could before going to the cemetery this time. Won easily, good game.
Oh yeah, I was wondering if it might have been the timer ending, but I wasn't focusing on it and didn't know how close to ending it was. I have a Intel Core i5-2500 CPU @3.30Ghz, 8 GB of RAM, Nvidia GeForce GTX 1060 6GB, running Win 10 and I had a ton of tabs open in Chrome which most likely didn't help.
The game got stuck at the end of the first non-tutorial level, I think I killed an enemy at the same time I hit the flag. Your wall graphics look a bit like our games (Strandy's Adventure) that I made, so that's cool. I kinda like the battery mechanic, turning this into a kind of a puzzle. But I'm not sure how well it fits a game like this; in a shooter like this one, one does not usually want to pause the gameplay like that. But a pretty nice game, would be easy to improve on and get some money from I think.
Thanks for playing our game! We run out of time during the jam, but we are happy it is at least this good. I'm disappointed to see the UI didn't scale properly, but we didn't have much time for testing either. I know the game exists under the same name on another account (another one of us tried to upload it first, but we think his anti-virus deleted some files from it and so it's on my account now), but if it also exists under some other name that would be theft, but a quick search couldn't find it at least.
Thanks for trying our game! There were some ideas for a boost mechanic, improving the AI and making it multiplayer, but unfortunately everything took longer than we had planned for. We even had more sounds made, but we couldn't implement them in time. But we had fun, and we are happy with what we managed to get out.
Thanks! We tried to use in-game stuff as the tutorial. The baby starts under the table, so you know he can fit in tight places. During the portion where you can see enemies under the floor, you should need to turn from adult into the old man on your way back into a baby, so you can see the enemies do not follow you when you are old. The adult doesn't really have anything other than speed going for him, both him and the old man can climb on stuff.
Very cool idea, too bad you only had 6 hours to work on levels. Level three was really hard, at least for me. I tried stuff like "attempt splitting the room in two halves", "help banana", and even "adache the two halves" because I thought you split headache into two parts on purpose, and it sounded like it could be the verb form of "adhesive".
Yeah, unfortunately we broke something near the end and only had time to fix the first level.
We tried to teach stuff without a tutorial, like how you start as a baby under the table, and how you need to turn into the old man in the area with enemies under the floor to see that they stop following you.
Thanks for playing!