Play game
MISSILE CONTROL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #10 | 4.548 | 4.548 |
Overall | #85 | 4.290 | 4.290 |
Originality | #332 | 4.097 | 4.097 |
Adherence to the Theme | #390 | 4.226 | 4.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game is really good! I liked how I improved with playing, that was satisfying! Well done :)
This is so fucking AMAZING, great job with the game. So much polish, with a great idea. Upgrades would be really cool if you want to keep developing it.
Holy crap! This game is amazing! Super polished and SUPER fun to play AMAZING JOB YOU THREE! Great great game! Amazing that you made this in 48 hours! I can see this being on the switch! You should seriously further develop this.
Great job! I love this game loads.
If you haven't yet, I would really appreciate it if you check out our game too!
(-Amy)
This has got to be the juiciest game in the entire jam! Of course, the juice is backing up a good game to begin with, well done!
This game has awesome effects and it is addicting. Would totally recommend playing this game. The song is a jam too haha
Maybe for future updates, you could have different themes and levels with difficulty. Add boss levels too. Have different icons when the bullet comes out or maybe different colours.
Good job on the game!
Very simple and easy to understand game mechanic. Had lots of fun playing this game. Really liked the
VΛPORWΛVΞ ΛΞSTHΞTICS of the game as well. My only gripe with the game is the feeling of the missile at times feels too loose. Like there's not enough control of it at times but maybe that just adds to the challenge of the game. Overall very enjoyable and highly recommend everyone to try it out.
For a game made in such a short period of time, it looks and feels very good! Gameplay was also very straightforward with easy controls (only requiring one button on the mouse). Theme-wise, you only get one life in this game so I'd say it stuck to the theme pretty well though unfortunate for players seeking to break their high scores lol. Great Job!
An interesting design. The only bad thing about the missile control mechanic is that sometimes it doesn't feel like the player has total control over it. It might be intentional but is a bit frustrating (is the same feeling of Asteroids, but the limits on the screen borders make it worse).
Good adherence to the theme by making the player use just one button. Having some of the enemy ships to trigger powerups was very clever. Maybe using that same button to restart, pause and quit the game will make it even more "only one".
It is an original idea that makes you change the mindset in relation to similar games like Space Invaders and Missile Command because you have more control over the missile, not only its trajectory.
Bug: Sometimes the missile is not shot despite I click. It happens when I try to make quick shots. But might be that it has a cooldown.
Hi mapedorr, we greatly appreciate your feedback! Yes, the loose control over the missile is intentional in order to keep the gameplay challenging as well as to get the feeling of a propelling missile right.
And yes, the missile does have a cooldown but there isn't any clear feedback or indication as to when your missile is reset, so we apologise for that. It will be improved in a future update.
Very polished, it feels great!
Relatively simple but a very fun and interesting game. The game has a very retro arcade feel to it and will definitely appeal to people who like achieving high scores and competing with one another. The game also looks and sounds very polished
I really like this game! The controls are really good, and it fits the theme of jam well. Also the presentation (art and sound) makes blowing up everything very satisfying.
Really like the feel of controlling the missile, it's kind of just frustratingly floaty enough where it's controllable but challenging. You are a little doomed once you manage to miss something relatively nearby, though, and I think more complex enemy patterns would be interesting, which I think might be more managable with tighter control. Still it's a neat interpretation of the concept, and everyone loves that V A P O R W A V E!
Really amazing game which feels incredibly polished! Had a lot of fun, and rated accordingly!
The SFX is kinda loud and completely covers up the Main Track of the game, I am mentioning this as the description talks about Synthwave.
Hi GamerKing885, thank you for your feedback, it's greatly appreciated! We've had lots of fun making this game as well. And thank you for letting us know about the issue with the volume, that is certainly an issue that will be fixed in a future update!
Welcome! Try mine out!: https://gamerking885.itch.io/operation-one-shot
Love how my finger doesn't have to leave my left click. Design is also real cute.