I like it a lot! The match-3 mechanic combined with the character actions is really cool. I especially enjoyed the combat sequences, because there was a lot of decision making invoved. A lot of time is spent on movement though, which gets tedious fast. Maybe the rooms should be smaller, or maybe you could let the player skip to the exit after defeating all enemies.
SchwahnDev
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I think the premise is pretty cool, and the bouncy arrows fit really well into the concept, because I could still hit enemies that were not in the direction I was facing, by bouncing the arrows of the walls. I think the wait time between direction changes should be a lot shorter though. I hardly made it to the end of the second floor, because there was so much waiting involved.
I liked it. For only one screen, there is a lot of exploration and even backtracking involved. This puts this game apart from a lot of the other "one screen" games I have seen so far. I think the only issue I have with this game is visibility. Because everything is very dark ladders, doors and even the torch item blend right in with the rest the environment. As a suggestion, I think starting with the the game with the torch might solve most of these problems.