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Backpackless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #588 | 4.035 | 4.035 |
Overall | #885 | 3.468 | 3.468 |
Design | #889 | 3.193 | 3.193 |
Originality | #1200 | 3.175 | 3.175 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved the old school feel I got from it.
Not only that, but having the dungeon darkned was a really good touch.
I think this idea may turn into a full fledged game, focusing on the one item mechanic. Good job!
Thanks!
Really hard old-school rouglike. It was fun to play after I've got the controls. Would love to see it expanded. I have a question. Is there any end game screen or something? I've killed all the enemies i think and nothing happend. Maybe I missed something but I'm pretty sure all enmies were dead.
Thanks for the feedback!
I reckon there is a bug regarding winning screen in the jam version, I'm very sorry about it. I've fixed in the post-jam version.
Cool callback and great execution.
There have been a lot of one inventory slot games though.
You did execute it very well though!
Thanks a lot!
Hey, great to find another person using Love2d. It is an interesting concept with only one inventory and the player have to juggle between each item. I would definitely prefer to have everything slightly bigger, some of the item are really small and hard to notice. Great job regardless, you managed to create a randomized dungeon during a game jam!
Thanks a lot!
Yeah, Love rocks :D
I've already fixed the scale issue in the post-jam version, that was the most frequent point in the feedback.
Fun way of looking back at the old roguelikes with such a huge liability like one "pocket" space. It is pretty hardcore and unforgiving, and I like that! This old-schoolysh style, however, can repel casual players, so beware of that. All things considered, I think that you can develop a good game out of it!
Thanks a lot! I think I will try to do that :)