Play game
One Pixel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #87 | 4.565 | 4.565 |
Overall | #285 | 4.014 | 4.014 |
Originality | #299 | 4.130 | 4.130 |
Design | #756 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Congratulations for the game! Loved the overall aesthetics and how it is linked with the theme.. Rated <3
If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.
https://danilocesareu.itch.io/otto
Intriguing idea. Reminds me of audio only games like Papa Sangre II in that there are similar challenges to face where you pretty much can't see anything. However, I kind of have no idea what's going on and just fumble around a lot until I get to the goal. I mean, I understand what I'm supposed to do -- but it's definitely hard to get feedback on what's going on without having a sense of what jump height is like, what the world could look like, how movement works, etc.
Perhaps a way to fix this is by starting with a full resolution platformer, and then slowly over time making it more and more pixelated until it all is one pixel. By that time, the player might understand how the physics works to really be able to play it.
Still, as an experiment in minimalism alone, it's an interesting specimen.
brilliant idea and fantastic execution
You managed to use the idea of limited input quite well. Althoug you could not see much there were enough ways to figure out the shape of the level. The levels got harder, but not to a point where it felt unfair. It would have been nice to see the whole level once you managed to get to the goal, but otherwise perfect game!
This is definitely one of the most creative games I have seen in this jam.
Very interesting design - it's amazing how the tiny field of view makes mundane things like jumping over a gap into a real challenge. After struggling to orient players in my own game I'm really impressed that you were able to make a real-time precision platformer under those constraints. (The game I made also uses a 1x1 FoV, but the core mechanics are completely different.)
Very cool and original game! very difficult and hard to understand too, but it's normal if your game is just a pixel. Very well executed!