Interesting take on the theme!
It got really chaos theory-y at times and it was really fun to watch it all unfold.
Also that background made scrolling on the page reeeal trippy.
Criteria | Rank | Score* | Raw Score |
Originality | #463 | 3.938 | 3.938 |
Overall | #568 | 3.750 | 3.750 |
Design | #670 | 3.438 | 3.438 |
Adherence to the Theme | #751 | 3.875 | 3.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Interesting take on the theme!
It got really chaos theory-y at times and it was really fun to watch it all unfold.
Also that background made scrolling on the page reeeal trippy.
Cool idea. I made a "racing" game too.
Good luck with the ratings.
Here's mine if you can spare some time playing it. Many Thanks:
Pretty nice concept. The feeling of throwing your car and watch the result is satisfying.
My 2 cents: Perhaps a "par" system (like in the golf) can help you to challenge the players to do a better time. With some medals, it could be really interesting.
Good job! :)
I think your idea here is solid and the checkpoints are a great mechanic. However It seems like most of the time you just launch the car a direction and hope to build hella speed and eventually hit the goal. Perhaps some more friction on the car would be a pleasant tweak but thats for you to find out. The potential is definitely there!
Thank you for your feedback, much appreciated! We are aware that most of the levels are eventually beatable through chance, but if you really want to make a good time there is an ideal path to find for each track. We figured since this is supposed to be a racing game it was a good enough incentive :) But I definitely see what you mean and how the level design could be more advanced!
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