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Sarcelle Cannelle

39
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10
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8
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A member registered Jul 31, 2018 · View creator page →

Creator of

Recent community posts

Hi, don't hesitate to check out the walkthrough in the description or directly ask us for a clue, we'll be happy to help :)

Thank you! I like your game's concept, following to check out the finished version.

Whoops sorry I did the walkthrough in a bit of a rush and didn't even think to include this bit. You need to click on the "A" and "V" of the label, they act like up and down arrows. Glad you liked it anyway! 

Ha thanks so much for your feedback! That's exactly the feeling we were trying to elicit, I'm glad you had fun!

Nice concept, a lot of potential for level design. I liked that you made him move one tile after a while to introduce a bit of time pressure.

Super funny idea and well executed too! You get infinite points for how much I laughed when I typed in "overwatch".

I really like the concept, and the sheep AI makes it challenging and fun. I got stuck pretty quickly though, so maybe it could be a bit less difficult or at least have a less steep difficulty curve. I think it's really clever that you turned it into a bit of a puzzle game with the different enclosures. Nice work!

This is such nice and complete feedback, thank you so much! Indeed there is no audio at all in the game, we didn't have time to add any but then we didn't know which option to pick in the submit form. We really appreciate you taking the time to write all this, and we're so glad you liked our little game! Thank you again.

That was pretty fun! I really appreciated that taking damage did not mean insta death, but just a lower score. The physics are very satisfying and the different wall types make the game more interesting. Good work!

Sorry, I couldn't figure out how to move the player. I only managed to get in a car once. Love the graphics though.

Sadly I don't think I understood the story, are we supposed to guess what was actually going on? The communication through the journal is a nice idea, but the fact that it's the only mechanic makes it quite tedious to play. You could probably turn the idea into a cool horror game though!

Thank you for your feedback, very much appreciated! If we ever rework it we'll definitely keep all of this in mind.

Thank you! I really love the concept of your game, it could probably make a sweet meditation app. I'll rate it as soon as I've cleared my queue.

Thank you so much for your nice comment! It's nice to see the rumble being appreciated, we love it too.

Thank you! I'm glad you enjoyed the puzzles, they were really fun to come up with.

Thank you for playing and for your feedback, much appreciated!

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Thank you for your feedback! The game was meant to encourage people to test and explore every option when they realize things do not react as expected, and we felt like the puzzles were easy enough once you do that. But it's good to know that might not be the case.

This game created despair in me, yet I was compelled to keep trying. It made me want to have six hands and three brains. It made me accidentally save the web page by pressing Ctrl+S. I think my best time is 0.6 seconds. Good work.

Thank you! And I'm glad someone noticed how trippy the background was :p

Really good game, very polished for a 48h game. I love everything about it, the idea, the UI, the mechanics... Impressive work :)

A simple, good idea well executed. I'm really bad at it though.

Thank you for your feedback, much appreciated! We are aware that most of the levels are eventually beatable through chance, but if you really want to make a good time there is an ideal path to find for each track. We figured since this is supposed to be a racing game it was a good enough incentive :) But I definitely see what you mean and how the level design could be more advanced! 

Since we give the worst time in the right column doesn't that kinda have the same function? Or maybe I misunderstand what you mean. In any case thank you for playing!

Oddly addictive but I had to give up when I fell off the map in the third level. The camera could use some work, it often felt like it didn't show me the most useful part of the map. Pretty good concept though.

Lovely concept! It took a bit of patience but I managed to figure out the controls and the mechanics and I took the sprout to the top of the mountain. I think this has a lot of potential, I hope you guys keep developing it.

Took me a while to complete, I was struggling to take full advantage of the controls at first. Once I did it was interesting to figure out the best route. Good job :)

Thanks!

Thanks! I'm glad :D

Thank you! We just played yours. Nice job but I feel like some visual feedback that the enemies were taking damage would have been a big plus, because it's sometimes hard to tell.

Love the pixel art and animations! And even though it took me a bit of time to get the hang of the controls I find them really clever and I'm sure I could get used to it.

Really cool idea! The atmosphere was faithful to the original game (except for the content of the letters haha) and according to my boyfriend the graphics of the PSX are very well imitated. I like how you made the letters hover in the air, it made them visible from far away and gave purpose to the game.

This was a weird experience and it seems the original game is too! I think it's a cool demake idea and the quantity of choices and endings is impressive (but also kinda intimidating, and I wasn't sure what to do to finish the game). I hope you don't mind if I suggest getting a proofreader as you keep working on the game, as there are a few grammatical errors in the text. Good luck!

Thank you for your feedback, much appreciated :)

Thank you so much for your kind words and support! The programmation was all Robin (TwelveOThirteen) and he was the one who came up with that neat idea for the camera. We're hoping to make it even smoother as we work on it, because it was kind of a last minute addition.

I played with my boyfriend and the first bug we encountered was that an enemy attack marker (the square around the cell with an arrow) remained visible indefinitely after the enemy was destroyed. This was a bit confusing but didn't keep us from playing. Then later we tried to finish our turn early and the warning message window would not go away even after we clicked "yes" several times (meanwhile the enemy turn was playing in the background). We had to click "no" eventually, which closed the window but made the game non responsive (no inputs worked after that). I hope this helps, I'll definitely check the updated version out!

Thank you! The trees were very fun to make :)

Thank you very much!

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Really nice demake! Great visuals and sound and I love how smoothly the ship moves.

A few bugs but still cool to play!