Hi, don't hesitate to check out the walkthrough in the description or directly ask us for a clue, we'll be happy to help :)
Sarcelle Cannelle
Creator of
Recent community posts
I really like the concept, and the sheep AI makes it challenging and fun. I got stuck pretty quickly though, so maybe it could be a bit less difficult or at least have a less steep difficulty curve. I think it's really clever that you turned it into a bit of a puzzle game with the different enclosures. Nice work!
This is such nice and complete feedback, thank you so much! Indeed there is no audio at all in the game, we didn't have time to add any but then we didn't know which option to pick in the submit form. We really appreciate you taking the time to write all this, and we're so glad you liked our little game! Thank you again.
Thank you for your feedback, much appreciated! We are aware that most of the levels are eventually beatable through chance, but if you really want to make a good time there is an ideal path to find for each track. We figured since this is supposed to be a racing game it was a good enough incentive :) But I definitely see what you mean and how the level design could be more advanced!
Really cool idea! The atmosphere was faithful to the original game (except for the content of the letters haha) and according to my boyfriend the graphics of the PSX are very well imitated. I like how you made the letters hover in the air, it made them visible from far away and gave purpose to the game.
This was a weird experience and it seems the original game is too! I think it's a cool demake idea and the quantity of choices and endings is impressive (but also kinda intimidating, and I wasn't sure what to do to finish the game). I hope you don't mind if I suggest getting a proofreader as you keep working on the game, as there are a few grammatical errors in the text. Good luck!
Thank you so much for your kind words and support! The programmation was all Robin (TwelveOThirteen) and he was the one who came up with that neat idea for the camera. We're hoping to make it even smoother as we work on it, because it was kind of a last minute addition.
I played with my boyfriend and the first bug we encountered was that an enemy attack marker (the square around the cell with an arrow) remained visible indefinitely after the enemy was destroyed. This was a bit confusing but didn't keep us from playing. Then later we tried to finish our turn early and the warning message window would not go away even after we clicked "yes" several times (meanwhile the enemy turn was playing in the background). We had to click "no" eventually, which closed the window but made the game non responsive (no inputs worked after that). I hope this helps, I'll definitely check the updated version out!