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I think your idea here is solid and the checkpoints are a great mechanic. However It seems like most of the time you just launch the car a direction and hope to build hella speed and eventually hit the goal. Perhaps some more friction on the car would be a pleasant tweak but thats for you to find out. The potential is definitely there!

Thank you for your feedback, much appreciated! We are aware that most of the levels are eventually beatable through chance, but if you really want to make a good time there is an ideal path to find for each track. We figured since this is supposed to be a racing game it was a good enough incentive :) But I definitely see what you mean and how the level design could be more advanced!