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1mpulse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #526 | 3.606 | 3.606 |
Overall | #577 | 3.739 | 3.739 |
Originality | #679 | 3.702 | 3.702 |
Adherence to the Theme | #716 | 3.910 | 3.910 |
Ranked from 188 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Amazing trippy visuals. They really make the game mesmerizing.
Thanks for your feedback, glad you like it :)
Thanks! Super happy you liked it!
Thank you really much for this awesome feedback ! It's great to see you liked our game that much ^^
We wanted to get a nice feeling right away even if you still need a little "training" to get better.
We put a lot of work to make the orbit system feels nice and logical, nice to see it works :)
Thanks, very much appreciated!
It's great to see that you noticed al lot of the small details we really wanted to have in this project, thanks for your comment :)
Cheers
It looks awesome but it was a tiny bit more complex than i expected! Good job with the art!
Hey Mariana, thanks for your feedback.
It was one of our goal, to make a one-button game that has depth. The risk with depth is that you can become complex, the balance is not easy to find and different people will have different feelings about it :o
Could you tell me what part was too complex for you? I'm genuinely interested to know to see if I could tweak/change that (or propose options / game mode).
Cheers
I love the art style in this one! :)
Thanks for the feedback ;)
I had fun! But it's pretty far from the game Jam's theme.
Glad to see you had fun :)
In what way that game doesn't fit the game jam? You play with only one button after all ;)
Hey @Piscies, thanks for playing and for your feedback :)
I'm also not sure to understand why you think it's pretty far from the theme?
"Only One Button" is the first example given by Mark in the video announcing the theme. Added to the fact that you only have one life, on goal, one system working in the ship (the 1mpulse drive). How is that far from the game Jam's them ? :o
But still, thanks for your feedback. If it wasn't clear enough for everyone, it means we can still do better.
The trick being to do it without removing the game's fun. For example, I wouldn't restrict the ship to one battery cell and lose gameplay depth just for the sake of the theme. the theme should drive creativity and lead to smart design, not constrain design in my opinion ^^
Cheers
I've been seeing quite a few people confused about the theme. Our game also has several bits of one-ness (1 button, 1 growing level, you are a 1-celled amoeba absorbing creatures into 1 bigger creature) but I've had several comments not seeing that.
It seems if you make a design with more depth, even with a base mechanic (here one button), it can easily be overlooked by players :/
It's hard to keep conveying an easy idea with a deeper design... But that's also what's interesting :)
Yeah, I think it depends if you see the theme as a restriction or at the opposite as a constraint that will help channel your creativity :)
As Mark said, we do Jam to learn new things, to test ideas, so I'm definitely on team "create under constraint" ^^
Same, glad I'm not the only one (ha)
Haha likewise!
The visuals are absolutely stunning! The gameplay is interesting and complex, the only thing I wish was implemented is a way to turn your ship faster. Overall really fun experience and well fitting in the jam!
Happy to see our game appreciated :)
I think you don't need to have to make your ship rotate, but we needed more time to tweak that ^^ Thanks for the feedback ;)
Hey, thanks for your feedbback.
I'm happy that you found the gameplay complex while only using one button, it was clearly our biggest challenge. And, yes, I agree with , the ship rotation need some tweaking, it's one of the first think I'll do for a post-Jam build. Without adding a button of course ;)
Cheers
To much of it is taught to you by text. Nice vissiols though.
Thanks for the feedback. We know of this issue, unfortunately with what we wanted for the game it was hard to convey it all in one map without all that explanation ^^
We wanted an intro to convey all that but... 48h XD We also hate these kind of tutorials in games usually ^^
Excellent game feel & visuals, although sometimes a bit visually confusing. Great!
Thanks for the feedback. Our artists went crazy on this game XD
Thanks for your feedback @Charlie !
We pushed a lot of things in the game and it's perhaps a bit too much yes :D
We'll keep it in mind if we work on another build after the Jam.
Cheers