Really cool game! Wasn't sold at first but ended up playing the whole game in one go! Love the way you integrated the aberration theme into a chill farming game. Only feedback I have would be maybe to add a little more difficulty overall since right now it's pretty easy to get rid of the aberrations, and secondly some really minor visibility stuff where sometimes despite the fading of environment objects, some characters/items can still be occluded by the scenery.
Overall great job!
Charlie_Wagner
Creator of
Recent community posts
The presentation is pretty nice, I feel like the game would benefit from more variety but I understand that it can be challenging to add in a jam context. The game is also missing a safety for if you fall out of the map. Otherwise for a first project it's a good start! Best of luck for your next game design endeavors!
Overall really impressive production for a 2 week jam! The core mechanics definitely work and the mood and sounds are on point. I think the game is missing some overall guidance both in the objectives and the station's layout which I got a bit lost in (but that might be cause I was missing something). Also small UX issue but not knowing the range of the wrench I got really close to the pipes I had to repair, which made the repair bar be out of frame so that would be a nice QoL tweak. Either way, great job!
Really nice experience! The slow buildup of blending the regular idle and the hurt animation is really effective, I only realized that the character was getting cold when it was almost over. The snow trail effect is also really nice!
One thing that I feel could have made this better is if there was no invisible wall as it kinda pulled me out of the wandering expereice when I hit it first time. Either way, good job!
Great submission! Had a bug (purely due to user error though) where I tried putting the game in fullscreen with Alt+Enter, which broke the layout and then couldn't put it back at the default resolution, so sadly it was a bit broken but it's totally my fault.
Nonetheless really nice game, the mechanics are pretty unique and it's awesome that you managed to put a scoreboard in there! Only thing it kinda lacks is on the visual side but I've seen on stream that you'll fix that for the post jam version.
Great job!
A pretty original take on the theme! The artstyle is really nice and it's a pretty nice accomplishment for a 2 day jam! Only issue I see is the difficulty and the control of the weapon, for which the artstyle of the game doesn't really help since you loose a lot of depth perception. I'd suggest adding a top-down shadow to the Chakram to help with that, aswell as on the arrows.
Either way, still a really fresh experience, bravo!
Pretty neat game! the presentation is really nice, though it would definitely benefit some music!
Also small control suggestion; right now up and sideways movement go at the same speed; I'd suggest scaling the up/down speed so that going diagonally follows the map's grid.
Otherwise really nice submission, good job!
Didn't get how it was fitting the theme at the start since I had forgotten how Uno works! Pretty neat twist of the mechanics, and the artstyle is really appealing! Only things I'd note is that the tutorial feels a liiitle bit dry, and that maybe you could try having right click to make a set instead of Shift+Click, but honestly those are some pretty minor details. Good job!
Très sympa visuellement, idem niveau son, le tout est cohérent. Pour le gameplay j'ai trouvé les contrôles un peu bizarres, on peut bouger la caméra avec la souris, est-ce voulu? La rotation du player est un peu bizarre et peu maniable, et le saut a une trajectoire un peu inattendue. Petit bug visuel, quand l'eau monte au niveau d'une plateforme on a du zfighting entre la plateforme et l'eau, tu pourrais la faire monter un peu plus au dessus de la plateforme. Overall le jeu reste vachement propre et polish malgré quelques bugs (on peut OOB en allant dans la direction opposée du jeu 👀)
Jeu assez simple mais ça marche! Il manque quelques feedbacks; la vie devrait plutôt être indiquée sur le vaisseau ou par une jauge, les ennemis ont pas d'indication de leur nombre de points de vie restants (et j'ai eu l'impression qu'ils avaient tendance à se superposer), et ça manque d'effets sonores/musique! En tout cas les visuels/shaders marchent bien et collent au jeu. Peut-être rajouter un peu d'inertie au vaisseau histoire de rendre la conduite un peu moins rigide?
Sympa, mériterait un peu plus de visibilité sur le statut du joueur (une jauge de vie au lieu d'un chiffre) et un peu plus de portée sur la frappe de base? J'ai pas eu l'impression que les pièces avaient vraiment un effet, peut-être juste une question de feedback. Peut-être voir un moyen de combo les deux? (lancer une pièce, la faire rebondir sur un ennemi et la renvoyer avec un coup de balai bien timé?)
It's definitely quite impressive for a 2 day jam, though the game is held back by some elements;
Performance is quite bad, seemingly due to the web build? Next time I'd advise making a standalone build just in case, also maybe look into light baking and occlusion culling if you havent as it seems you didn't use any (could be wrong tho!)
Also, there are some affordance problems; the buttons especially don't really look like buttons so an easy fix would be to have them glow like the energy sources, so that the player can follow the basic rule of glow = important
Really cool stuff! Love the fluid dynamics, really impressive stuff. The game does fall a bit short on the visuals/sound side tho, some more signs/feedbacks would be appreciated (like clearer indications on which ball does what, some sound when the level is complete, etc... Still, quite fun to play around in!
I also made a portal-inspired game, feel free to check it out if you want to!