Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

It Devours Our SoulsView game page

Stealth Top-Down game with a short story for GMTKjam 2019
Submitted by Fiskyfisko (@fiskyfisko) — 10 hours, 9 minutes before the deadline
Add to collection

Play game

It Devours Our Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2463.9833.983
Overall#4573.8493.849
Originality#5733.8123.812
Adherence to the Theme#8453.7513.751

Ranked from 181 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 69 to 61 of 69 · Next page · Last page

Creepy game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

(+1)

My favorite game this jam so far. I LOVE the art and color design. Sound design is crisp and satisfying, and the one bullet mechanic is a good amount of pressure!

Submitted(+1)

I kinda feel bad for slaughtering that monster. You've done a great job of creating a deep story with very little time. I loved the world, I loved the atmosphere, and I loved the monster. I'd like to hear more.

If you have the time please play and rate my game:

https://itch.io/jam/gmtk-2019/rate/463512

Submitted(+1)

Very cool atmosphere! Sometimes I'm not quite sure why I get cought. Seems a bit unforgiving, or maybe the feedback needs to be better.

Submitted (2 edits) (+1)

Really good game. It's almost a full game waiting to be released. Level design and execution are flawless. It's very Original since we haven't seen many stealth games, but it is true that there are plenty of "only one bullet".

Congratulations and I hope to see it packaged as a full game soon.

Please consider playing mine:

https://itch.io/jam/gmtk-2019/rate/463337

(+1)

With great design and implementation of the theme, "It Devours Our Souls" is a fun little stealth

Submitted(+1)

I really like the aesthetic and the feel of the game! Pixel art is super cool!

(+1)

First off, I gotta say the atmosphere is on point. The amazing color direction really sells how threatening the monster is meant to be, which also makes the switch in power when you get the gun very satisfying.

That being said, the games loses a little of its charm once you start understanding the systems that are in place. The monster moving on a fixed pattern without any wiggle room made it feel less scary. Also, the lack of a clear indicator on the enemy's vision radius made it feel somewhat unfair when the players gets spotted by a turret that doesn't look like it should have seen you.

There's also a lot of missed potential on what happens after getting the gun. I expected the game to be really serious about only having one shot to kill the beast, but since it moved so slowly and you could usually kill it from a distance, there wasn't enough of a chance for me to miss for that possibility to actually be worrying.  Maybe it would be interesting if the monster became faster or changed its pattern once the player got the gun.

Overall, I think the premise has a lot of potential, I hope you keep working on it once the jam is over. Good luck!

Developer

Thank you for your feedback! 

I agree, I could have put more stuff and patterns in the game, still had like 10 hours left but I thought it's good enough and shipped it.

I already have some plans how to improve it post jam.

(+1)

Easily one of the best I've play this jam so far.

Developer(+1)

Thank you!

Viewing comments 69 to 61 of 69 · Next page · Last page