Overall, I like this game! It's a bit annoying that stars can spawn behind rocks or too close to them for you to collect, but it's still doable. I also sort of wish the controls were a bit more descriptive since I died a few times thinking I could only move up... Great job, though!
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Space Bunny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1152 | 3.379 | 3.379 |
Overall | #1504 | 2.782 | 2.782 |
Design | #1546 | 2.448 | 2.448 |
Originality | #1739 | 2.517 | 2.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Easy to play but hard to master and so it's nice :) Although I think the game could benefit from couple things like some indicator in which direction you currently moves. If you try to stay in line (horizontally) you have to trigger the space key. Then if you release the space key it takes some time (because of the slow acceleration) till you realize in which direction you'll move. This makes it very hard to avoid obstacles, especially if there not enough space between them. The other thing was, that the item spawns sometimes much to close to the obstacles and some times they overlap. Thus it's not possible to collect them and avoid the fox.
But here is some potential :) Keep it up!
I see your entries in every jam I participated/planned to participate :D
Mechanic and idea are fairly simple, but it's also pretty fun to play. Good job!
Really stressy when the fox is right behind you and the next star is on the right of the screen! I enjoyed it, but the button flip was an unfortunate first death... Very cute bunny, I was thinking of having a jetpack on when you're going up and the jetpack off when going down, even though it makes no sense as there is no gravity in space :D
Took me a couple tries to fully understand the game. First death was to not realizing that each button press flipped the direction the character went rather than needing to be pressed repeatedly like a Joust or Flappy Bird, second was to hitting a flying saucer to see if it'd do anything since only stars had been mentioned, third was to hitting an asteroid because the screenshot made it look like you were supposed to jump from rock to rock somehow. Once I realized the only thing I was supposed to touch was stars and that I was on the clock things went much smoother, heh.
All that being said, it's a cute and fun little dodging game with some pretty tricky setups, especially with that time pressure. Good work getting it together! :)
Pretty sweet and addictive game; easy to play, but hard to master! Good job :)
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