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One Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1263 | 3.233 | 3.233 |
Design | #1398 | 2.600 | 2.600 |
Overall | #1421 | 2.900 | 2.900 |
Originality | #1451 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The visuals are great, but the movement could be a bit faster. You die a lot in this game, so even if it's short, anything that helps progress faster is welcome. Objects that can be interacted with could be a different color.
I've planned to add slide that uses power of lighting crystal which causes stun on the ghost for a second. That would help faster progress but I didn't have enough time to do it. Yes, objects that are interactable should have different color.
Very nice visuals :) Some ghost kept killing me though as soon as I went through the first door, is there a way to avoid him?
That needs to be a bug because the points where enemy respawn or can wander are set up that he can't attack the player in front of the door and find him until he moves a bit. You can hide in wall holes or just run away. He has a short view up and down.
Do you need to press a key to hide?
Yes
Which key? :)
Edit: Excuse my stupidity, I see it on the game page now. Played lots without controls listed.
No problem.
Its pretty difficult to avoid running into this only enemy and often to do that one has to restart, walking the same long tunnel over and over.
Maybe it's quite difficult but it's really short so i didn't feel like i have to do checkpoints.