This is excellent, but it would be preferable to be able to return to the level (make a pause or save the state of the level when returning from menu? Saving would be a nice feature
Would be great to add more elements, maybe add some new mirrors that are not movable and still have some that are movable, more types of enemies/obstacles and differently colored/themed levels
Hik
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I'd like to ask that question too. Is anyone good enough to get 120 in score on my game?

https://hik.itch.io/polypuss https://itch.io/jam/gmtk-2019/rate/460626
I'm playing one shot in the chamber, going to see if I can increase my score with it

Here's my game; https://hik.itch.io/polypuss
And here's a game I like to showcase;
https://itch.io/jam/gmtk-2019/rate/461846
There's still a lot of games which should be in the top 100 but aren't
(I don't even mean my game)
My game is also pretty retro but more dynamic and challenging; https://hik.itch.io/polypuss
I had issues with getting my game working in the browser, I tried but kept getting errors
That and how simple and difficult it is might have played a part in why it seems less popular
among most modern players. This is the game I made for this jam; https://hik.itch.io/polypuss
My game is really challenging, here's a new gameplay animation;
https://hik.itch.io/polypuss
I'm aware of the red bad dot bug with them getting through, but they can often be
deflected if the shields are moving. This is a kinda simple game, but its very challenging.
https://itch.io/jam/gmtk-2019/rate/460626
I rated the The Adventures of The Jelly Knight
I think my game is kinda underrated; https://hik.itch.io/polypuss
I started working on a game called Catgirl Pool Party in 2016, I picked up the project again this summer
and thought about maybe making some minigames for it at some point. I recently looked up some
game making communities online and found out about this jam through Tigsource.
I decided to use one of the minigame ideas I had and entered this jam with it.
Basing it off Polybius, an urban legend which a friend showed me at some point.
At first I wasn't sure what kinda gameplay it should have. It should be similar to Polybius
but different enough to be its own game. So I came up with a simple idea and sketched it out;
I think it turned out pretty well, considering its the first game I've finished and put online and
my first actual game jam. Some friends helped with parts of the code, like with the red (bad) dots.
https://hik.itch.io/polypuss
This is very challenging, but I like how it handles and the pixel graphics are nice.
Those hearts look very similar to some hearts I made for my other game.
Like barret232hxc said, I didn't know the spear could be charged up at first.
Here's my game;
https://hik.itch.io/polypuss
I gave the No Exit game a good rating (my mouse is kinda bad)