Wood is OP
niqle
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The game is super charming but it kinda sucks to be stuck with no way of progressing without knowing just because you didn't pick the right stats and being forced to restart. I started with stealth which didn't get me anywhere, afterwards I restarted with agility so I could jump and could finally progress. The font can be also pretty difficult to read. Curious to see how this game develops though, keep it up dude.
Nothing could've prepared me for what walked through those doors man, I legit flinched a little. Picking up bullets seems cool, they're nice and glowy like coins so it feels good to pick them up. If we could see the bullets being propelled that would make it easier to see where they end up too. Also sliding is kind of a pain to do, maybe it can be right analog click instead of (x) so I don't have to take my thumb off the analog stick. Playing on win 11 with an xbox series controller, didn't feel any rumbling.
Not like the odds weren't there but the planet destroyed a 2 star data resource as soon as I finished making it which REALLY rustled my jimmies. Still had fun though. Some thoughts:
- Wasn't clear initially if using the dark matter engine would give me 20 energy because the bar says 10 max
- Would be nice if the game showed how many resources you have left
- 'Expand operations' could more clearly state that it will give you resources
I made 200 billion on my first run because I wasn't paying attention and didn't realize that expanding costs more and more lol. Really curious to see how this game grows though, looking forward to future updates <3
Blasting enemies in this game is really satisfying. My first encounter with the boss didn't go so well but then I noticed that touching the boss and drones didn't hurt me which made things a lot easier, not sure if that's intentional. Also wish walking wasn't so slow, that's my only complaint. Nice one so far.
It was fun to shoot the shit out of all the bots but the game definitely needs improvements with the weapon and impact effects to help improve visual feedback and clarity. The gray health bars are really difficult to see because they blend into the background too much and I also feel like enemies should disappear as soon as they die, I often found myself targeting dead robots. Otherwise awesome job so far, keep it up dude.
I can see this as being a fun co-op puzzle platformer in a wacky topsy turvy world but I think it's worth simplifying or even removing the companion commands because it feels unnecessarily complicated. Since you can directly control the companion there isn't much use in commanding them, I was able to play through the game by just switching back and forth between characters. Improving the AI to allow them to climb ladders, jump over platforms and jump with the player would help streamline the experience a lot. I think the only command needed is a button that toggles between stop/follow. Otherwise great job on your first game, being a solo dev is freaking hard.
So juicy, so satisfying. The 'wild at heart' spread increase improved the boom stick in the best way for me lol, it let me do such a wide range of damage. Loved the enemy variety. I recall an enemy that turned blue when it was weakened and I thought that was the case for all the enemies and it seemed like really good feedback for the player but I tried playing again and I guess that's not the case for all enemies.
I didn't know how much I needed to see samurais slip on banana peels until I played this game, thank you. I love the art style and animations too, they're great. Took a bit of time to learn the controls, felt like a lot to take in at once. Managed to reach a shogun looking dude with a gun but I got wrecked by the samurais. I should probably try a stealthier approach instead of charging straight in next time.
I usually struggle a lot with VS type games so the fact that I beat the game with the witch and bomber girl without dying by focusing on offensive upgrades only should mean that the difficulty can probably be increased. I had a blast though. Minor comment, would be nice if you could see an enemy's silhouette behind pillars.
There weren't any instructions so it took a while to discover that pressing '1' delivers an egg. Managed to deliver like 5 eggs after a few rounds of practice, just wish the eggs didn't keep phasing through the pan and wondering if there's a way to help players get a better sense of depth in the game.
Lol I lost when a blue shape ate two yellow shapes in a row. Was doing an alright job of keeping the game going. I wish trees weren't a bad thing though because I instinctively wanted to create a lush forest. Also wondering if it might be nice to replace the shapes with animals instead, like seeing a lion eat a gazelle is easier to process than 'this color eats that color'
Had a tough time making progress, got to a point where I managed to beat a bunch of dudes but then one guy ripped me apart and I lost all my xp ;__; Love the Hawaiian lore though and also all the cool transitions and effects. The music feels like I've got a radio playing in the background which was an odd fit. Would also love to see more work done on the environment art.
I'm a bit slow so I needed to do the tutorial twice to get a decent understanding of the system, the overlimit is a bit confusing though, the characters seem to react positively so it seemed like a good thing but in reality you're earning less SP but some abilities activate when you're overlimit so I guess it has some advantages. Still had a lot of fun with it though, absolutely something I'd want to play on my phone so I'm hoping you have plans to port it to mobile. I also really liked the art style and effects, very cute and polished <3
Was looking forward to playing this one because it looked really cozy. The gameplay is really solid, didn't have much trouble at all with the controls at all, just wished there was a way to multiselect pieces in case I need to move the entire track. Also feel like it would be helpful to see some separation between the pieces, I was losing track of the tiny tracks when I've placed them. I stopped at 'bow' cause I wanted to give other DD games a shot. Mostly looking forward to the audio, I feel like it would really elevate the experience. And perhaps seeing some little trees and bushes popping up in the field when you test your track <3
Fun game, managed to reach day 10 in around and hour before it started to feel repetitive. I pretty much just surrounded my entrance with thorns and kept swatting the husks away so maybe the knockback should be nerfed?
There were also a few things that took me a bit of time to figure out like
- Not realizing that enemies damage you by looking at you, some feedback there would be helpful
- Not realizing I could use the number keys to cycle through my inventory
- Getting weapons from crops was unusual but I think it's cool now
Other than that it was pretty fun, looking forward to more content dude. And sound effects pleaseee!