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20 000 Pixels Under the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.738 | 4.738 |
Overall | #13 | 4.524 | 4.524 |
Adherence to the Theme | #25 | 4.714 | 4.714 |
Design | #156 | 4.119 | 4.119 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like what you did with the theme, you managed to achieve quite a bit of depth with only one input.
Thank you! :)
Really cool idea. A bit too easy, but with amazing potential
Thanks, Roxicaro :)
Amazing work on the theme. I love games with command giving aspects and this perfectly captures that feeling and also adds some action to it with the sweat on my forehead after every mistyped command waiting for it to fail so I can put in the correct one :D
I know this wasn't and art focused jam but I also love the atmosphere. The ambient sounds, the visuals.
I see a lot of potential in this game as a mobile title or something!
Thank you!
Really great idea. It can get frantic if you're trying to fight off enemies and you keep putting in the wrong code.
Thanks! :)
This is a really novel concept, I love it
Thanks! :)
Cool concept, but only one enmey spwaned.
Get it ... "only one" enemy? :P
Thanks!
Hmm... if your are talking about the yellow orb-thing - it's bonus points
The normal enemies take few moments to start to appear
No, the yellow orb continued to spawn, only 1 enemy spawned and after that no more enemys apeared.
Thanks for reporting, not sure why the differences but I'll take a look at the code, thanks again :)