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A jam submission

20 000 Pixels Under the SeaView game page

Submitted by Kornel (@Kornel___) — 2 hours, 10 minutes before the deadline
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20 000 Pixels Under the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#124.7384.738
Overall#134.5244.524
Adherence to the Theme#254.7144.714
Design#1564.1194.119

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

I like what you did with the theme, you managed to achieve quite a bit of depth with only one input.

Developer

Thank you! :)

(+1)

Really cool idea. A bit too easy, but with amazing potential

Developer(+1)

Thanks, Roxicaro :)

Submitted(+2)

Amazing work on the theme. I love games with command giving aspects and this perfectly captures that feeling and also adds some action to it with the sweat on my forehead after every mistyped command waiting for it to fail so I can put in the correct one :D
I know this wasn't and art focused jam but I also love the atmosphere. The ambient sounds, the visuals.
I see a lot of potential in this game as a mobile title or something!

Developer

Thank you!

Submitted(+1)

Really great idea. It can get frantic if you're trying to fight off enemies and you keep putting in the wrong code.

Developer

Thanks! :)

Submitted(+1)

This is a really novel concept, I love it

Developer

Thanks! :)

(+1)

Cool concept, but only one enmey spwaned.

Submitted(+1)

Get it ... "only one" enemy? :P 

Developer

Thanks!

Hmm... if your are talking about the yellow orb-thing - it's bonus points

The normal enemies take few moments to start to appear

(+1)

No, the yellow orb continued to spawn, only 1 enemy  spawned and after that no more enemys apeared.

Developer

Thanks for reporting, not sure why the differences but I'll take a look at the code, thanks again :)

Viewing comments 6 to 1 of 26 · Previous page · First page