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Go Ahead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #248 | 3.979 | 3.979 |
Overall | #649 | 3.674 | 3.674 |
Originality | #939 | 3.468 | 3.468 |
Adherence to the Theme | #1012 | 3.574 | 3.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
pretty fun to speedrun there
Nice ! What really adds complexity is that you lose what you're carrying when picking up something else.
Very interesting mechanic, I liked that you made the complexity of the levels gradually climb as you explained the mechanics made it very simple to understand.
I was kicking myself so hard at the second last level because I was so primed to go through all the rooms, ahaha. Solid idea and really good work with the level design in teaching the mechanics !
Great idea! Metroidvania in a nutshell! Well thought and well executed. Well, well done! :D