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Go Ahead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #248 | 3.979 | 3.979 |
Overall | #649 | 3.674 | 3.674 |
Originality | #939 | 3.468 | 3.468 |
Adherence to the Theme | #1012 | 3.574 | 3.574 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea, some of the puzzles could have been a bit harder but it was fun anyway!
Thank you for your feedback! I'm planning on revisiting the game and design ir more thoroughly once the jam is over
Really cool game! I love the cute art, and the game was really fun! The difficulty ramps up nicely, and the guards were a nice addition. I would have loved to see more features and levels, but I understand that 48 hours isn't a lot :P Overall I really enjoyed this game, well done! :D
I would also appreciate it if you would check out my game for the jam, Sheepherd Dog. Thanks in advance! :)
That was fun. I beat all the challenges.
They were a bit easy to complete though. It would be fun to get a post jam version with more challenging levels.
If you have the time, can you rate my game? https://itch.io/jam/gmtk-2019/rate/463297
Thank you! Yes, I'm planning on revisiting the game post-jam.
Fun puzzle game! I actually yelped out loud when the guard got me because I got too cocky. Excited for you to keep building this one out.
Glad you liked it! I'm planning on adding more content once the jam ends. So many more ideas come to mind when I give it more thought
Pretty cool game, nice application of the theme. I've read in your game's description about the lack of time you had to polish the game, so I won't complain about the length (although I really would have liked to see more). I really like the piwel art, reminds of the old Atari games, and artstyle that I personally adore. I thought at first that the level design was a bit lackluster, until I ended up having my first loss because I was too reckless. The difficulty is neither too high nor too low, something that I definitely appreciate in puzzle games (I completely suck at these ^^)
You really should take more time to add more content and upload it somewhere, so that more people can enjoy it too. I really like it, and I would like to see its full potential. NIce job! :)
Thank you! Yes, I'm planning to design more levels and puzzle elements once the jam is over. As you noted I couldn't explore the full range of posibilities
The guards were an excellent extension of your idea. I also like the keys have infinite use until you swap for another one. Good job.
Thank you! I iterated over those ideas until I came up with interesting rules.
A lot of fun and a very interesting concept!
very cool puzzle game! nice style. well done.
Thank you! Glad you liked it
I really appreciate your level design. First couple of levels, easy and lets you get used to how things work and then it picks up. Really enjoyed it and look forward to more!
Thank you! I'm planning to revisit the concept and think of more ideas, elements and levels as I couldn't do it for this jam because I ran out of time.
I liked it! Loved the stair graph-ic.
Love the design, the sprites, the realization and the idea! Great job! Please, it has a lot of potential, add more levels in the future!
Yes! That's what I'm planning to do once the jam is over.
Do you have any plans to develop this further. I think it could make a great full puzzle game.
Thank you! Yes, I have plans to expand on the idea and add more elements/levels once the jam is over
Love the art style! Simple mechanics but made me really think. Would like to see other mechanics and more levels. Overall enjoyable!
Thank you very much!
Love the presentation, and there's enough game to get stuck in and play around with the mechanics - not a common thing in a jam.
However, there's a bit of an oversight on the second-to-last level; you can get through the whole thing by picking up just two cards.
Thank you! Yes, you are right, I will correct it when I revisit the game after the jam. Thank you for pointing it out. I'm glad you liked the game!
Well designed, now that you have it submitted take the chance to see where it could develop further, id love to see, good work!
Thank you! I will definitely give it more thought. I left so many ideas unexplored because I was running out of time... I will most certainly update it with more levels and/or mechanics.
Clever puzzle design, nice job!
Thank you!
Chips Challenge, now with guards. I really dig the visuals.
Thank you! My focus was keeping it very clean and homogeneous
Great concept! The artstyle is pretty cute and make it easy to understand what needs to be done. Levels were also nicely designed. Good job!
Thank you! I'm glad you liked it!
Love the art style: the use of distinct colors makes the puzzles very understandable and the minimalist style does not distract from the task at hand. Managed to beat the game without any hassle! Concepts are introduced clearly and the difficulty curve feels really smooth, even though it stagnates quite early given the relatively small level size. I feel like it would be more intuitive if guards would let you through with a pass in their color, not the other way around though. Also it feels odd, that a pass is lost, if you pick up another one. Why not swap them out? Lastly: If you restart the first level, the game does not reset the passses and doors. In later levels it works as intended however. :)
PS: Our games are build around the same basic idea: in my case there are keys instead of passes and you have to use them to unlock blocks instead of convincing guards - give it a try! :) As people who enjoyed my game, will definitely enjoy yours as well, I updated my game's page with a link to yours.
My game: https://njamster.itch.io/wonkey (playable in browser)
Thank you for your extensive review! I will definitely try your game out. I am aware that the color of the guards or the passes dissapearing are two elements that need a bit of "imagination" to make sense of. Originally I designed it as you proposed, but I realized I couldn't design interesting puzzles, and no gameplay rules emerged from that. That's why I lost so much time figuring out the gameplay rules and couldn't make a lot more levels. After this jam I will probably make more; a lot of interesting ideas come to my mind when I give it a bit more thought.
Love the style, simplicity and depth of the game. Good one.
Thank you very much! I'm glad that you enjoyed it!