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Saityavuz

25
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1
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A member registered Aug 03, 2019 · View creator page →

Creator of

Recent community posts

(2 edits)

This could be a real gem for speedrunners if it was more fast-paced and involved some interesting movement components combined with unique objects that can generate unique dynamics for solving puzzles.

What an interesting idea, reminds me of portal 2 co-op.

Cool idea! Imagining the possibility of making the snake make a mistake can be an interesting dynamic.

Thanks! Will do.

Thanks! I wish I had a little more time to make the game clearer and more aesthetic like my previous entry, but that is what I get for starting so late this year.  I think style shouldn't be the key focus of these events though, so I would suggest not getting hung on style, just explore an idea!

Yeah, I didn't have time to add enough levels to the game so that it was more balanced ahahaha. Let's just pretend the "player" sucks.

Wow, I haven't checked my game for a few days, I didn't expect anyone would comment, thank you!

All the frustration you felt was not in vain, I am still thinking about your game to be honest. The fact that the thing you protect becomes the thing that hurts you, I don't know, it feels like such a poetic game.

The fact that you become a pacifist in the white zone as you forage and become an aggressive defender in the dark side made for such a beautiful symmetry. You hit the nail on this one for sure!

This is...Something else, I really like it!

Great job! This was a blast.

Good one, I really enjoyed it

I want to see people play this competitively, I just don't want to be one of them ahahahaha

Very ccool

It was nice wasn't it, I  enjoyed the aha moments for sure.

I enjoyed it

Very clever!

I myself haven't been able to pass that part. A friend of mine managed to though. It truly is too difficult, the only reason I didn't add a checkpoint was to leave a final challenge that only a few can pass alone.  It was the final challenge after all.  Thank you for playing that far and giving that last challenge a go!

It was originally suppose to be a platformer with a single controllable platform(the rug) but then I saw how hard it got with that mechanic alone so I added in some other mechanics in the middle to spice it up a bit and introduce the mechanics used in the hard puzzles.  Its a co-op that can be played solo. Playing it solo can be difficult though.

Thank you!

Great game. I would have played it till the end but the game got bugged and it kept respawning me and killing me. Top notch.

Dividing the sections up wasn't a good idea. It would have been so much fun if there was a simple manual book telling you what each code meant. Memorizing/Mastering it could have been really fun.

This is a really good one.

Great idea,  and a nice execution.

Looks fun, nice work!