That was cool! It's sad that there are only 3 levels :'(
Good job!
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Overall | #713 | 3.621 | 3.621 |
Design | #897 | 3.182 | 3.182 |
Originality | #1194 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I like the idea and retro art style, but I must admit some levels are pretty hard, especially until you figure out that bullet doesn't bounce from every wall, but a great game nonetheless!
Really great game! Reminded me to "Mr. Bullet", really cool mechanics and art!!
The only thing I would add to the game is to give the trail a longer path to make the player understand that the bullet can travel through some walls. (Adding a little slow-motion when killing a bad guy could definetly add a bit of "WOW!").
You can see the effort of the devs while playing this game, congratulations! Super cool!
Thank you very much my man for your words, and for playing!
The art was all my wife's first attempt at pixel-art, It was a fun project for us. While I can sympathise, about the length of the initial guide laser, I intentionally made it short to give the player a bit more of a challenge, as just seeing the whole path made it trivial in my opinion.. However, I appreciate it's a delicate balance between making something challenging and making something accessible.
(I also agree about the slow motion effect, and would've liked to implement something like that, though sadly i'm not the fastest developer in the world haha)
I made the world a little safer :D nice graphics, kinda hard to understand that you can shoot trough walls.
Haha, awesome :D thanks for playing!
Regarding the walls thing, we wanted to telegraph it to the player more for sure, but the whole level-design part didnt really come together until the last part of the jam, and while I was plugging away trying to code stuff, my wife was having her first-ever go at level designing xD.. But after the jam, who knows, maybe we'll pick this back up, and we'd definitely look at improving aspects such as that.
Thanks. Yeah the actual level design element only really came together towards the end of the jam so we didn't have much in the way of consistency or a gentle difficulty curve.. But I'm glad you had fun for sure.
And yes, I totally hear you on the slower travel, Personally, I think some kind of animation would do the trick, because as it stands the bullet trail works with a Raycast, so everything happens instantaneously, haha.
so much more challenging with moving targets, but being able to change your position makes it much more interesting than what I did! great stuff!
It's a simple concept, but it works really well with the theme of "only one". I would love to see some music and sound effects added into the game--and potentially a slowing down of the ricochet to better understand the path the bullet takes.
That aside, I'd love to see this fleshed out and turned into a full game!
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