Very nice! The part where you introduce the bubbles is soo good. You walk back as a large one and pop them without jumping showing the mechanic effortlessly. Great job!
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Cyan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #283 | 3.909 | 3.909 |
Overall | #811 | 3.530 | 3.530 |
Originality | #885 | 3.500 | 3.500 |
Adherence to the Theme | #1312 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There's a lot that I like about this. I'm historically not a very good platform player, but your walljump mechanics were easy to understand mechanically and easy to execute. Your puzzles were clever without being taxing, and your music selection slots in very nicely with this game's tone overall as a chill puzzle platformer. The theme is a little bit of a stretch for me, but you balanced that out in my opinion with good use of its design. Well done!
The music relaxing, great job. I would change how the waljump works like how it is in my entry lol, but maybe it’s just me.
I admire the minimalism of this game's look. The simple shapes and the two color scheme is so great. I also like the idea but the wall jump is very hard to do reliably. Also, I got stuck once in the wall after eating. Overall, it is a very nice platformer and it was loads of fun to play.
I got stuck in the wall a few times changing from small to large!
Cool little game, I say little since the window is tiny unless you go full screen! Some nicely designed puzzles too, took a little while to figure some of them out. I really liked that you made each mode (small/large) have it's own set of mechanics and strengths/weaknesses. Really made you plan out how to tackle each level.
I like the simple aesthetics and I can see how you went about implementing the game. It was a little hard for me to control especially because how my buttons are laid out on my keyboard. I would recommend allowing WASD and SPACE as alternative controls. :)
I really like the aesthetic of this game. Played well enough that I played the whole thing. There are some exploits you can do with the mechanics to make some of the levels easier than they were intended to be, but the puzzles overall felt simple and did a good job to make me think without being overwhelming. I'd like to see what you can come up with if you were to take some more time and make another batch of levels. Nice entry, overall!
The design of the puzzles was good but the sensitivity of the boxes hindered some of them in a bad way. The wall jump was super frustrating, but after reading that holding X makes it easier, I managed to finish the game. I liked the color palette.
I like the differences between the two modes and how that impacts your puzzle solving planning. The design of the game is pretty minimalist and I do like it. The wall jump seems a little finicky with the timing being so precise, it would be nice if that could be smoothed out more in the next iteration. Good job altogether.
Great puzzle game, though I encountered a bug in which expanding while in the air caused me to get stuck in the ceiling above me
I really like this, the puzzles are simple and make sense (save for one puzzle where the box and the player occasionally get stuck together because of the water mechanics) and the colour scheme helps adhere to the theme, it's a neat little piece and you clearly put a lot of heart into it
Thanks man, I appreciate it :) It wasn't anything hugely major, I did manage to crack the puzzle in the end, I think it's a logical consequence of the fact that small players float on water while boxes and stuff sink so I think it actually might just have been me lmaooooo - anyway great game man, keep at it chief
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