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SELF's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2075 | 1.980 | 2.800 |
Design | #2159 | 1.556 | 2.200 |
Overall | #2298 | 1.603 | 2.267 |
Adherence to the Theme | #2502 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really appreciate how spot-on the gameboy aesthetic was, but by golly does it need more checkpoints. The majority of my time with this game was spent falling down the pits in the dark room, finding out I lost the key I picked up, and walking all the way back to grab the key I lost, just to repeat the cycle over and over again. Also I got to the end and only saw two of the three lines of dialogue.
A rather competent Zelda clone, of which I grew bored after half an hour of directionless poking around, keys disappearing from my inventory for no apparent reason, and no new clues to how to beat the final boss. Also, the only tie to the jam theme seems to be that there is only one key on the entire map.
It's just a guess, but I think you didn't pay much attention to the messages displayed and so felt lost in the gameplay.
And no, the reference to the jam theme is not just having 1 key (which you lose if you fall into a hole, so it "disappears" and you have to pick it up again).
Thanks for playing and commenting =]
Then it must be bug: I lose the key every time I go into the dark room and exit on the other side, even if I don't fall off. For this reason, I haven't been able to get to the final boss for the second time. Do you think resetting the game can help? Also, is it intended, that the enemies go down in two hits after the first boss "battle", instead of in three they took initially?
"Do you think resetting the game can help?"
Not sure, but worth a try.
"Also, is it intended, that the enemies go down in two hits after the first boss "battle", instead of in three they took initially?"
It's like you're getting stronger =]
Wow, growing stronger in an RPG, I didn't expect that. :D I will reset it and give it another try as soon as I am done with the game I'm currently playtesting (it's really good, too).
Alright, I've finished the game, and now I get how it adheres to the theme (no spoilers). :-) I also think I've figured out what caused my key to disappear: after defeating the boss, another player character spawns on the opposite side of the map for some reason, and it also responds to the controls, so when I move into the dark room, it can easily fall into the pit and lose "my" key. I worked around it by walking over him, so both "my" PC and the clone are in the same cell at all times, but the game eventually hung up when I tried to enter the dark room again. I was able to beat the game after the restart.
Also, not sure if it's a bug or a feature: the attack option during the final boss fight reads only "Let", and in the final log, I can only see what appears to be parts of the text. Is it supposed to be like this, or is it just the display elements eating up large fonts?
"another player character spawns on the opposite side of the map for some reason [...] and in the final log, I can only see what appears to be parts of the text [...]"
Indeed. This is part of a last minute error that could not be fixed before the deadline.
A properly functioning post-jam version will be published as soon as the system unlocks the submission of new builds (after the voting period ends).