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One Jump Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Overall | #1283 | 3.058 | 3.058 |
Design | #1396 | 2.609 | 2.609 |
Originality | #1689 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is close to being good but omg do i need to wait for everything. Everything is a moving platform that goes on for way too long. If i die i need to wait for the platform to go to me, back and to me again, it wasted alot of time. I really wanted to enjoy this man. im sorry for being harsh.
No problem, thank you for the feedback. I really should have focused more on actually timing the platforms so one has to wait less.
Simply, clear game meby it would be little faster but look very nice
Please try our fame too: https://itch.io/jam/gmtk-2019/rate/461656
I love the platform where I have to run with it. The stick is funny too.
Everything is super slow. The game feels like it wants you to wait for everything. On many levels I had to retry loads of times and it all just felt like a wast of time because I had to spend most of the time waiting for platforms. It was not that original but it was adhering to the theme!
Thank you for your feedback. I will tweak the timing of the moving platforms so that one does not have to wait as much. As it is now, it's pretty much random.
Level design in general is quite good, as is the learning curve. But the timing of the moving parts needs a lot of work. There always is so much unnecessary waiting time, especially in the beginning of the levels because the platforms move in a way that you just can't make it and have to wait a full cycle (web version, I assume the movement speed of the character is independent of my browser).
I love the character design and especially the cute jump animation :)
Thank you for the feedback! I'll definetly take another look at the timing of the moving parts. It really needs to be improved, you're right.
It's got specific mechanics. They way the physics work here is very particular, and it seems like nothing has the power to carry you. For example, moving platforms don't actually move you. But clinging onto objects is interesting.
The idea is probably not very original, as a platformer with a single jump, but the maps here made decent use of the idea, so they're well designed.
Enjoyable, and I see the potential for more and better levels.