Very good and creative entry. I'm very bad at it because I'm the kind of person always doing microcorrections so I couldn't get past level 7, but it was fun.
Royal2Flush
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This game is severely missing audiovisual feedback when one animal kills another. Other than that, I don't really have much to complain about. It's a very clever use of the theme and I didn't think the puzzles got too had too quickly. I couldn't figure out what was the goal in the 4th puzzle (It apparently wasn't to change the side of each group of animals?)
Nice game. Often there are a lot more mirrors than necessary making the puzzles too easy. It would also be helpful to have a kind of preview where the shot will go as it can be quite tedious to find out where exactly you need to stand on the diagonal shots (maybe a chessboard tiles floor would have been helpful there)
Good UI, solid gameplay loop. I'm missing an indicator where the asteroids are, as it is now it feels a bit unfair being hit by something you didn't even see, but I get you only have so much time in a jam situation. For some reason I found the controls to very unintuitive, but I don't out why, so I'm afraid that's not an overly constructive critique...
As the other comment pointed out, I also don't think this game changed enough of the base formula of the genre to stand out as having a "one" theme. But it's a pretty polished entry given the amount of content and time restraints :)
Level design in general is quite good, as is the learning curve. But the timing of the moving parts needs a lot of work. There always is so much unnecessary waiting time, especially in the beginning of the levels because the platforms move in a way that you just can't make it and have to wait a full cycle (web version, I assume the movement speed of the character is independent of my browser).
I love the character design and especially the cute jump animation :)
Whenever I try to move left or right while on the ground the game freezes until I release the button, then teleports me to where I would be if I moved normally. It's unplayable that way. This bug report is for the web version. Other people seem to not have the problem, so that's just a heads up, will not vote negatively :)
It's a solid entry for your first jam, especially if you did this on your own. It took me a long time to figure out the E/Q keys. Maybe I missed something in the first room, but that is one of your core principals and should be very central in the beginning. Unfortunately I think the core mechanic is more annoying than fun and at times I felt like playing 1st person Space Invaders: Move left and right and attack. On the plus side, the different weapons for the colors are a really nice touch :)