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A jam submission

HueView game page

A game with only one hue! About 30 minutes playtime or even more!
Submitted by Wistpotion — 2 hours, 34 minutes before the deadline
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Hue's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2704.1674.167
Design#4693.6673.667
Overall#6413.6853.685
Adherence to the Theme#12903.2223.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3

If you are interested in Tower Defense, check out our game. A tower defense where you can control only one tower at a time.

https://danilocesareu.itch.io/otto

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

Oh really cool hue changing game mechanic!  The art design is super cool!  Like really blocky impressionistic sprite art, great job!  Work on it some more if you have the motivation, a very unique idea and you did a lot with it in only 48hours~  Please try my entry if you have time, good day!

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

Great job! The hue-shift mechanic is really cool, I don't think I've seen anything like it before. 

Things I liked:

  • The main color changing mechanic was fantastic, and hiding from enemies by swapping colors intelligently was very gratifying. Definitely a unique concept. Color changing mechanics have definitely been done before, but I haven't seen it done like this!
  • The music was perfect. Definitely very unnerving. I really liked the one part where the music intensifies (towards the end when a ton of enemies chase you and tons of turrets fire bullets at you). I also liked the remix of the music in the second ending!

Things that could benefit from change

  • As much as I loved the color change mechanic, it felt like the game only used it about half the time. The other half, it felt like I was just mashing in a direction over black terrain running from bullets. I think the core mechanic is a little underutilized, I was expecting some time-sensitive puzzles/challenges where you had to plan your hue shifts ahead of time.
  • This is mostly just because I'm bad, but it felt difficult to tell which hue I was supposed to shift to. I'd often faceplant into a block of color, and then immediately turn into the color that I was on and be stuck again. Again, this is due to my own lack of skill, but maybe placing colors in a staggered fashion (such that adjacent colors didn't have close values) could make for some really satisfying segments where you just smoothly color shift across an area.
  • Being required to mash in some sections was a little tough. I don't have a great solution for this, but it was a bit of a physical pain for me haha.

Great work overall! I liked the replay value of it as well. Getting the final ending and hearing that sick music track at the end was great.

Developer

Thanks for the feedback and positivity!! I think that together with the other comments gave me enough feedback and encouragement to make a postjam version with better placement of the colors, some better UI and fixing the animations as well as the soundfx. Also I want to add more to the second playthrough because as it is now its only one level that you do anything different in. I hope it will be done in about two weeks.

Also, a sidequestion; did you go to the left or to the right?

Submitted

I went to the left first, and then to the right on my second playthrough. Looking forward to a post jam version!

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

Duuude! This was the best I've played so far. Super liked! The game design is very clever, liked the soundtrack and sfx as well :D Very well done brow! Impressed on how much you did it in such a small time. I hope you get featured :) Good luck!

Developer

Thank you so much! Really happy you liked it!

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Love the game. The atmosphere made with the music, enemies, and flashing colors was amazing. 

Developer

Love the fact that you played the game! Really appreciate it!

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

I like it, interesting concept, a little rough around the edges maybe but still very original for sure :)

Developer

Thank you! I spent a lot of the time getting a original idea and i think this was the one with most originality and most interesting, so thank you!

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

Very interesting game! With a bit of polish you'd have a decent title here. I'd recommend you put more focus on the color part as I spent most of the game just running around because I found if you go diagonally you can almost always outrun enemies.

Developer

Thank you for playing, i might one day make a game that has that extra focus on color shifting instead of the sneaky gameplay.

Developer

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further!

Submitted

Wow that was genuinely intense! And then the cutscene, fancy distorted font and man that music! Blown away by this! The heart animation as well! 
Massive props! Only feedback to give, at some point it got so intense, I forgot about the hue mechanic and just mashed the move buttons like a maniac. So the main mechanic took a backseat and felt more like a gimmick instead of the main mechanic. 

Again, super intense, great fun!

Developer(+1)

If you are interested in a postjam version, one is out now. What is out now is the final version and wont be developed further.