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Finding Nirvana's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #157 | 4.118 | 4.118 |
Overall | #291 | 4.010 | 4.010 |
Originality | #308 | 4.118 | 4.118 |
Adherence to the Theme | #816 | 3.794 | 3.794 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Glad you could beat all levels!
Good game. A tad too difficult for me towards the end. Hard to wrap my head around 3 simultaneous levels.
Thank you for your feedback!
Largely underrated game! The mechanic is really clever, understandable without an explicit tutorial and each level challenges you in a different way. The difficulty curve felt a bit random though. But that's perfectly understandable, given that you only had 48 hours to get it right. :) Also I would have liked if the goals match in color with the monks. Took me quite a while to realize, that it's not enough to bring both monks to positions containing a goal, but also the right monk to the right goal. Of course, this is logical, but you could relieve your players from the burden of thinking with proper color codes here.
My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
Thank you for your feedback!
Indeed, we had a few easy ones and some really hard ones but nothing really in between. It requires also a lot of play testing to balance out the different puzzles. So like you said we didn't have enough time to make that right :)
It's indeed a good idea to make the goals a different color for the different worlds.
By the way, the game's main idea is that you are controlling only 1 monk who's traveling through different dimensions (planes of existence) at the same time :)
Wow, incredible game! I love the art, and the concept is amazing! :D Very original, and corresponds to the theme very well, good job! I really enjoyed the strategy mechanic of thinking about how your actions in one "world" will affect the other, awesome experience! However I found it a bit too difficult, but maybe that's because I'm not great at strategy games :P Overall I had a great time playing your game, and especially for 48 hours I think you did an amazing job! Keep up the good work! :D
Thank you for your kind words!
No worries, we didn't have enough time to balance out the puzzles properly, so they are indeed a bit hard. I guess we need more tutorial levels to explain the mechanics step by step.
You're very welcome! :)
I see; yeah I think a tutorial would be helpful. But it was still fun :)
Good game, great graphics! I could not complete it thou, gave up on 5th level. It's too hard for me :D
Thanks!
Yeah it was hard to make those puzzles not too hard :p
Little secret: you can push N to skip to next level.
This is a nice little game! It's challenging and creative. I like the idea of having to keep track of two characters at once, but you're only able to look at one at a time.
Design [4/5]: Very well done. Each level is unique and challenges you in a different way. I thought some of the levels seemed a little out of order in terms of difficulty, but every player is different. I love that you introduce the core mechanic of the game without using a patronizing tutorial. The game just throws you in and leaves you to figure out how things work. My only criticism about the design is that I wish the mechanic of the different planes of existence was introduced in a level without pitfalls. I kept falling into the pit as I was figuring out how the game actually worked, which was frustrating.
Adherence to the Theme [5/5]: You didn't even have to explain it with text or in the game description. I can see exactly what you were going for here. The idea is that you can only see one plane of existence at a time. Nice job!
Originality [5/5]: I've never seen a game like this before! The core mechanic is really interesting and unique. I would love to see this game polished with more levels, puzzle elements, and other content.
Other criticism: Good job! My only frustration with the game is the font you used on the startup screen. It's terribly difficult to read. It's nice that the font fits the aesthetic of your game, but not if it sacrifices readability.
Keep up the good work! Also, props for using Godot :)
Thankyou for your review and feedback!
I agree that the font should be more readible and progression throughout the levels might be a bit harsh at times.