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The Lost Vargr - GMTK 2019's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #819 | 3.267 | 3.267 |
Originality | #1294 | 3.067 | 3.067 |
Overall | #1295 | 3.056 | 3.056 |
Adherence to the Theme | #1555 | 2.833 | 2.833 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very lethal combat
Pretty sprite work, but I had a hard time seeing the connection to the theme and the combat is hard as nails! Make that a little more forgiving (maybe with a good way to block) and you'd have a good start to a game.
It is a very cool and pretty game. Battle is very tough :) Unfortunately, I feel it fits the theme of the jam only in a superficial way.
Nice graphics and sound but game a little bit too hard for me.
"It's the darksouls of the gamejam games that want to be dark souls" as Mark would say it :P
Would you consider adding a dodge or a parry?
Yes! :3
Combat is tough is nails. Very well designed sprite art and fun over all. Thanks for this, mate.,
Thanks for the compliments dude :3
Makes me very proud. Any cool ideas for the game itself? Wanna make this one to a full release. ^^
Very nice gfx and sfx. I wish it had an ending ( even if it was a static image) PS: You can kill all enemies vertically easily.
Thanks mate. The verticality is due to the fact that there was no way to add more attack styles due to the lack of time. ^^
You managed to open the gate?
Sure I did. It restarted the game without saying anything.
Excellent art and animation but the enemies felt a little too tough. Making the player just a little bit faster might help solve this I think. Good job!
It was way too hard for me but it looked very pretty