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Parasite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #288 | 4.143 | 4.143 |
Design | #323 | 3.857 | 3.857 |
Overall | #607 | 3.714 | 3.714 |
Adherence to the Theme | #1334 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Totally dig the art style and the main concept seems intriguing... but I can't play it; it keeps crashing on me.
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Noooo the game's broken for me =(
I first managed to fall off the level, which crashed the game. Then subsequent rebootings of the game didn't work. Everything was flickering, and really didn't look right. These flickers were like an xray effect, where for a split second I'd see the inside of the world. Not sure what's up, but the game's unplayable for me...
Nice job! This game held my engagement for more than a few minutes, which is more than I can say for most of the other jam games. Here's a more detailed review:
Design [4/5]: I think the mechanics were explained to the player very well. The concept was easy to understand, there were varied enemy types, and I really like that every upgrade also came with a downside. The fact that you're constantly being killed by the parasite and that the only way to heal yourself of that ailment is by killing enemies means you have a lot of incentive to engage with the enemies rather than just running past everything. In general, the exploration feels fun. The graphics obviously aren't totally there, but I was still wondering what was lurking around every corner, which was nice.
I would have gladly given this a 5/5, but there was one thing that kept bothering me about the game design: I wasn't sure what the "potential" meter did from the explanation at the beginning, and I never figured it out from the gameplay, either. I also never figured out what triggered the upgrade menu to open. My theory is that the potential meter opened up the upgrade menu at certain intervals, but I'm not positive about that. I thought that could have been a little more clear, since they both seem to be essential parts of the core gameplay.
Adherence to the Theme [1/5]: I don't understand how this game relates to the theme. It's not obvious to me. It just seems like an FPS with a corruption twist.
Originality [5/5]: I'm honestly surprised I haven't seen another FPS out there that focuses on corruption. The corruption is basically a time limit you have to complete the level, and the green blobs you get from killing enemies basically just grant you more time (among other bonuses, apparently, but I'm still not sure what the "potential" meter does). That's a pretty simple concept, and I'm surprised I haven't seen any other games do that in either the indie or AAA gamedev scene. Then again, I don't play a lot of FPS's.
Overall, you've done a really nice job! Keep up the good work and keep working on games!
I enjoyed the fact that the game forces you into combat because of the ticking health mechanic and that monsters give health. Also enjoyed the fact that you had to think carefully about the upgrade system and how it would affect subsequent play. Awesome art style too! :)
Really cool concept, I like how you expand on it by leveling up your abilities but with a cost to your one resource. I just felt that damage was the strongest upgrade but I might have missed something. I did like that Movement speed forces you to play different positioning and shooting don't shoot while moving. Overall cool game and nice visuals!
The artstyle is amazing! I also like the idea a lot. However there were some flashing artifacts appearing, that was really distracting. Also when you fall down, there's no respawn. But other than that - cool game!
This looks really amazing! Can't believe how few ratings it has.
Tip: Try and put your game into a .zip because many people don't want to go through the hassle of unpacking a .rar file.
Thanks for the tip! We completely forgot about the zip file in the final hours of tiredness, but we've made an updated version now (on a separate page) with a Zip :D
I got a bit confused with the mechanics at first but i got along with them and i enjoyed the game. The amazing artstyle was really enjoyable, great game!
Very buggy... keeps crashing for me
So, I got that flickering issue you mentioned, which I actually thought was intentional initially, as it was happening sort of in time with the music, but then it went a bit nuts and now I get what you mean.
Other than that, I absolutely love this game, and it's really impressive that you've done all this in just two days. ^^ Needs more plays!
(Also, the little nommy dude on the right arm is <3)
Excellent art style. Your artist is top notch.