I also made a "one-stick" twin-stick shooter. So it's interesting to see other's people interpretations of the same idea. I liked the "function swapping" mechanic!
Check our game! https://cerosware.itch.io/one-stick-shooter
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Deep Space Energy Crisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Design | #941 | 3.125 | 3.125 |
Overall | #951 | 3.417 | 3.417 |
Originality | #1230 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice! I like the idea of only having one control enable at a type and the twist that you can swap between the two is good. I don't know if this is the intended the designed but I just launch my self forward on the middle the of the screen at full speed and switched to laser mode to wreak havoc
Love the different enemies :) difficult to control - ended up off the screen a lot of the time :p but overall a fun game - great job!
Quite peculiar work, hard, but enjoyable. But I don't like the game don't have decent controls for keyboard and mouse.
i was worried about difficulty, with traditional controls im the kind of player that can take old atari games designed to eat quarters that inspired this one and play for a long while on just one credit. A controller is the way the game was meant to be played, however some bug i missed is forcing only 8 firing angles and not the intended full range of aiming.
Really fun! I like the challenge of constantly having to switch focus. Free aiming would be great but you said that's a bug so no worries.
I really like the various enemies. I'd tell you my favorite one, "but we don't have time for such antique things around here" :P
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