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Deep Space Energy Crisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #606 | 4.000 | 4.000 |
Design | #941 | 3.125 | 3.125 |
Overall | #951 | 3.417 | 3.417 |
Originality | #1230 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also made a "one-stick" twin-stick shooter. So it's interesting to see other's people interpretations of the same idea. I liked the "function swapping" mechanic!
Check our game! https://cerosware.itch.io/one-stick-shooter
Smart idea on the dual purpose mechanic!! I made my game in GMS2, too!! Good luck on the game jam :D
Absolutely lovely little game. With work this could be a fantastic Mobile or Flash game.
Wow thanks, that really means a lot to me.
Nice! I like the idea of only having one control enable at a type and the twist that you can swap between the two is good. I don't know if this is the intended the designed but I just launch my self forward on the middle the of the screen at full speed and switched to laser mode to wreak havoc
Well the intention was to have the player aim precisely and focus fire, not to spam. however given the time limit proper testing wasn't something we were able to do.
I completely understand and get it. What I meant by it is that I found another way to play it and enjoy it though it wasn't the intended design and games that allow me to do that I find to be extra fun to play. :)
interesting. Its odd tho, the enemies are designed to pretty much force the player to move to a new position amd start shooting, especially the purple charging laser enemy and the kamikaze swarm
Love the different enemies :) difficult to control - ended up off the screen a lot of the time :p but overall a fun game - great job!
is there a bug with the screen wrapping i missed? you should pop out the other side when you travel all the way over.
May have been the screen size I had...? I just loaded it up in a window
did some testing on a few different pc's i have lying around at various resolutions, i can only conclude what you are experiencing is some sort of freak once in a blue moon issue. I can't seem to replicate it myself
Quite peculiar work, hard, but enjoyable. But I don't like the game don't have decent controls for keyboard and mouse.
sounds about right, i did most of my testing on an xbox controller i had lying around. if i had but an extra hour i might have been able to notice the glaring issues keyboard users faced.
This is pretty difficult! I like the toggle between modes, and I imagine it would be way more fun if my controller worked.
i was worried about difficulty, with traditional controls im the kind of player that can take old atari games designed to eat quarters that inspired this one and play for a long while on just one credit. A controller is the way the game was meant to be played, however some bug i missed is forcing only 8 firing angles and not the intended full range of aiming.
Really fun! I like the challenge of constantly having to switch focus. Free aiming would be great but you said that's a bug so no worries.
I really like the various enemies. I'd tell you my favorite one, "but we don't have time for such antique things around here" :P