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One source of light (didn't finish, I just gave up on it)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1920 | 1.838 | 2.600 |
Originality | #1982 | 2.121 | 3.000 |
Overall | #2003 | 2.027 | 2.867 |
Adherence to the Theme | #2079 | 2.121 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Well, at least it sound like there will be a next game jam in your future, which I strongly encourage! I know I've had jams I didn't finish even after doing them for a couple years, so it happens to everyone. Best thing to do is try and learn from your mistakes and maybe look up good rules of thumb on the internet for game jams and game development/design in general. To me it sounds like you had a lot of ideas you wanted to do and that caused you not to finish. So, my advice would be to scale back the game to something very basic, at least till you get some more practive under your belt. In time you'll be able to do more in a short amount of time and you'll also know how much you can cram in.
Looks like your using the Godot Engine, which is a great choice. If you're using version 3.1 then might I suggest you use my project starter? It's a Godot 3.1 project with some pre-built scenes that I found myself constantly re-creating each game jam/project.
https://github.com/jhlothamer/godot_project_starter
There's also a Godot game jam starting very soon which lasts for a week. It's done every month so if you can't do it this next week, there's also next month. Check it out. https://itch.io/jam/godot-wild-jam-12-one-year
Good luck!
I don't think I necessarily had a lot of ideas, I think it's just me being lazy, losing motivation and being inpatient. Eventho I've been making games for 6 years (yes, that long, have been using godot for like 4 months?) I haven't gotten used to finishing them. I've tried to follow that 4:44 rule. Took me 3 hours to think about this thing, sat down for 30 minutes to code some basic stuff and went to bed. Next morning I've continued with coding and it took me something like 3 hours to get to this current point (also tried to change up movement and some other stuff, turned out it was just a massive waste of time). When I was done with what I've planned so far, my brain just shut down, couldn't think of anything else to throw in this game that would work with sanity system (It seems like I really like to talk about it :/ ) and didn't even try to work that last day.
I tried out your project starter, looks pretty much like mine. The only difference is that I have a simple options menu (not intended for browser games) and a character select menu (heavy usage of singletons). And thank you for providing it, I always thought that I needed to throw some more stuff to it, you proved me that I was in wrong.
I think I will try to jam from time to time just so I can get myself into the habit of finishing my games. This one doesn't count!
Thank you so much for your comment and good luck to you!
Some games jam games go unfinished, that's alright. I don't think you should discourage anyone from playing your game, even if you aren't satisfied.
I guess you are right, but I don't feel like anyone would be statisfied with it. I don't even think it should be considered a game, it's more like a tech demo or something.
I think a good addition to this game would be a smaller light on the player so you always know where it is but otherwise great concept (even if unfinished)
Thank you for your review and comment, but I don't think that smaller light would really make sense in context with the sanity system (you die if you stay too long in the dark. I didn't give it any hud or special effect, but it does work as intended). I could make the player glow purple when sanity meter reaches around 80% or something like that. But that's not the biggest problem, it's forcing the player to not keep flashlight on himself the whole time. Or maybe smaller light would work, can't know until I try!