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Falcon Trance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1279 | 3.393 | 3.393 |
Overall | #1743 | 3.036 | 3.036 |
Fun | #1895 | 2.857 | 2.857 |
Originality | #2355 | 2.964 | 2.964 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to abandon control over your spaceship
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Awesome! Really impressive considering it was made by only one person.
I really love the core Idea and art, I would love to see this twist on the shmup gerne devloped further!
The visuals are very impressive! Great job!
I love how the camera works! Combined with the background effects, it gives a great sensation of flying combats. (it might also be a factor in the "out of bound" glitch, that I eventually encountered as well)
The game mostly need feed-back effects (when ennemis are hit for example), as well as some sound-design (not surprisingly ^^'). Other than that it feels pretty great. The trance mechanics balances nicely the risks and rewards. And the controls are tight enough to allow frenetics fights. Basic, but enjoyable. Good work!
Nice and juicy! A lot have games have messed around with losing control of your character, but being able to choose when it happens makes it a fun and interesting risk and reward. I think the reward could feel a little stronger though.