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Generic idle game no. 674054's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3337 | 2.333 | 2.333 |
Overall | #3338 | 2.444 | 2.444 |
Presentation | #3420 | 2.444 | 2.444 |
Originality | #3469 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Idle game where you don't control the character only it's stats. Upgrade and earn more. Game is only a Concept, couldn't finish it
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
this is a nice little time waster, I could see this becoming a mobile game althought the gameplay is quite boring
Nifty little game! I noticed a bug where I couldn't buy upgrades until I had one more coin than the cost of the upgrade which you might want to fix if you get back to this game after the Jam.
Your game fits the theme well, but I found it quite boring gameplay-wise - I barely got to do anything. It also was very slow, and I was mostly just waiting for the money to flow in. It was also quite easy - my power seemed to increase at the same rate as the enemies'. I would add more variation to the enemies and add more for the player to do.
Takes a while to get going. I left it open while I played a few other games. Your idea fits well with the theme.
I like the intro screen, but it gets a bit boring after a while. Maybe adding more ennmies and an exponential growth, rather than just linear ?
Nice concept!
Cool idea for a game here.
This game has a great idea, the idea it's cool but it's becoming quite boring after the first few minutes.
If you cold add some variations to the stats and to the asteroids, that would be amazing, and it will make it a great game.Also, the music is very cool.
Thank you, that was the plan at first. Wanted to make smaller faster, and bigger slower asteroids, plus different weapon types.
I made it so it's relatively easy to expand on, but just didn't have time to finish it.