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MeltDown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #735 | 3.398 | 3.398 |
Overall | #904 | 3.398 | 3.398 |
Presentation | #1081 | 3.524 | 3.524 |
Originality | #1459 | 3.340 | 3.340 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character is out of control, with it's slippery and bouncy mechanics
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The last sign on the first level is extremely misleading. I had no idea that I had to enter the fountain to freeze it. In hindsight it makes sense, but I though that the game was just unfinished. Otherwise, I thought it was fairly enjoyable. At first I thought the bouncing was a really nice way to do wall jumps without making the player figure out what combination of keys and actions did it. But I found that it was a bit of a hindrance because you always bounced upwards, even if you are falling down. It was also a bit challenging to go back and forth between being not slippery and slippery.
The last sign on the first level was accidentally placed in front of the sign telling you to freeze the fountains first, so that's definitely a mistake on our part. We're currently developing a way for you to more easily fall down (especially narrow paths) without bouncing up again as that's one of the biggest complaints about the game.
The last sign on the first level is extremely misleading. I had no idea that I had to enter the fountain to freeze it. In hindsight it makes sense, but I though that the game was just unfinished. Otherwise, I thought it was fairly enjoyable. At first I thought the bouncing was a really nice way to do wall jumps without making the player figure out what combination of keys and actions did it. But I found that it was a bit of a hindrance because you always bounced upwards, even if you are falling down. It was also a bit challenging to go back and forth between being not slippery and slippery.
I played this game in this video here (24:57):
I really enjoyed this. It's a beautiful mixture of skillful and frustrating (may as well have called it Super Ice Boy haha).
The art is adorable. I was a little bit confused to why sometimes I could climb walls, and sometimes I couldn't (I realised after some trial and error this was bound to how cold I was). This mechanic could be used in some awesome ways. :)
I gave myself a pat on the back for finding all of the fountains, and my only advice after finishing it would be to maybe tone down the slipperiness just a fraction, because I think the auto-jumping off walls is a great mechanic in its own right :D
Keep up the great work!