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A jam submission

Syro - a game where your key bindings are out of controlView game page

The way you control the game is constantly changing! Will you be able to adapt?
Submitted by PeanutButte7 (@AdamBartas) — 2 hours, 47 minutes before the deadline
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Syro - a game where your key bindings are out of control's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#414.1614.161
Overall#2843.8063.806
Originality#8673.6133.613
Presentation#9033.6133.613

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your key bindings are out of control - they change during the game.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

this was really fun and went well with the theme of out of control.  nice work!

(+1)

I think this just needed a bit more tweaking with the level design to be a truly fantastic game. I really liked it though.

Submitted(+1)

Really good game ! Little and simple, but very smooth.

I think that warn the player of the next keys could be a good idea in some levels. Not sure, but you could try.

That was quite enjoyable. Each level was a fun little puzzle.

IJKL and space bar was inconvenient but besides that, I like it.

Developer

Yep, it was meant to be inconvinient but I heard some people really had trouble with it. Maybe accessibility is something I should think about more next time. Thanks for the feedback, glad you enjoyed it :)

(+1)

best controller switch game ive played so far, clever level design, great polish and feel, amazing sound, you should be very proud of this one 

Developer(+1)

Thanks a lot <3 I tried to make sure the game would be well polished. I can see that it maybe falls behind on the graphics that are very simple but atleast they are clear and not distracting in my opinion. Again, thanks for the positive feedback :)

If you like games witch switching controls,  you can check out the game I was working on before the game jam. It's a platformer where the controls randomize each level.

https://healthpotionstudios.itch.io/out-of-control-demo1

Submitted(+1)

Great game, I loved the simple puzzle + level design.

(+1)

i really enjoyed this game :D i hope you win 

Submitted(+1)

Great game! I really liked the puzzle aspect of it. Not randomizing the key bindings when an enemy is killed allows for fun repeatable puzzles that can be learned.

Developer

Yep, I wanted them random at first but it turned out that having them pre-made allowed for much better level design and some puzzles too.

Submitted(+1)

Pretty simple ideia and really fun!

Submitted (1 edit)

I think I might have triggered a bug in the 'D+left click only' level, because I cleared the last enemy and died at the same time. so the level reloaded but everything moved super slowly. A really fun concept overall! I had fun puzzling everything out!

Developer

Wow.. Im not gonna lie.. I have no idea how you managed to do that :D.. you must have hit the one frame where the invincibility gets disabled but the scene didnt load yet or something..  I really don't know :D.. Glad you enjoyed it tho

Submitted

Hey, pretty neat.  You got a decent amount of mileage out of this idea -- limiting vertical movement, limiting movement to only one direction, not being able to move at all.    I enjoyed pressing F to pay respects as well.  You could even do more puzzle-y levels with some of those mechanics, and I think it would be neat to see this idea pushed even further in terms of creative control types, though I'm not sure in what way exactly.

I liked the design decision to show the rules clearly at the top of the screen, and the slowdown that occurs when the rules change.  That way, despite all of the chaos of the rules, the player is not totally lost and confused.

Developer

Thanks :) Glad you enjoyed the F. I was trying to find a balance between action and puzzles but the game could go either way. About taking the controls a step further: I was thinking about making levels where you would plug-in controller and the controls would switch between the keyboard and controller and between different presets as well. Unfortunately I didnt have enought time to implement that and also not everyone has a controller :/ Thanks for the feedback, I'll make sure to check out your game as well.