Thank you! I'm glad you like the art, music, and concept 😊. Unfortunately, we weren't able to finish it, the whole idea was supposed to be a Roguelike game, where you need to defeat all enemies to continue to the next chamber. But we couldn't make it in time 😅
Leandro Dotta
Creator of
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Cool! It was a clever solution to have only one block to build the path, with that you can create a lot of puzzles and challenges. Just had some trouble syncing the jump and then clicking to put the next block at the same time.
As a suggestion, what if when the player clicks to build the next block, the current block takes a little time before vanishing? This way, the player would have some quick time to move before falling. I think this small change could facilitate the gameplay and then lead the player to focus on solving the puzzles, instead of struggling with the jump.
Obrigado! Se puder, vota lá no nosso jogo por favor:
https://itch.io/jam/gdevelop-game-jam-1/rate/1408817
Estamos participando da GDevelop GameJam
Vlw!
Hi! I loved the idea of having to draw the path to jump over, that's really creative. Though I had some trouble with the controls (I played on PC), it was too hard to draw the path with the mouse, then control the player to move and jump with the spacebar.
Another thing that stop me from continuing playing, was having to return to the first level every time I lose.