It's a nice little game with a cool concept! I liked trying to control painfully dumb minions. It might have been cool to be able to move the target during the game, which would lead to some more chaotic fun. It was a good idea to have the minions die when they reach the target, which adds an extra layer of complexity. Well done!
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Anti-Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #999 | 3.545 | 3.545 |
Fun | #2268 | 2.701 | 2.701 |
Overall | #2405 | 2.766 | 2.766 |
Presentation | #4008 | 2.221 | 2.221 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is not in control of the Hero of the game or the actions of the enemy minions
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice idea, but could use some polish and a better level design.
PS: I will be tweeting about this game, and some other games I will play from the jam: https://twitter.com/TheAntonSem/status/1284852745510563840
Had a good time with this one. The art isn't the best, but eh. It's nothing I can really complain about.
If you have the time I'd say working on making a post jam game. It's a fun little game to play. As others said being able to click where you want the dudes to go would be a lot easier. - Deer
Really like the concept, but of course the game could do with a bit of polish :)
From a user experience PoV, I think it would be better to just use the mouse to click on the spot.
Keep it up!
Good concept and well designed levels. A bit of polish and it will be a great game.
Hope u r trying to expand this game after the jam.
Yea, this would be neat, especially if you had multiple enemy types and more mechanics. Good one.
This is a really interesting game mechanic! I'd love to see it expanded upon! Great job!
I like the idea and the little twist at the beginning. With the current mechanics i'd think about just being able to click or drag the marker with the mouse, instead of moving with the arrow keys with it. Usually i know where i want to place it and the path is also clear, so there is no additional challenge there. I like that you have to plan ahead and see how it plays out. Good job, the game has potential!
Congrats on the submission; had a hard time with lvl 4 - overall it seems like you end taking the shortest route all the time so new elements that introduce more diversity would be cool.
The idea is interesting, but I feel like the pathfinding could use a lot more work and predictability, and some better level design could probably come out of that.
The presentation isn't anything special but the game works well, nice job!
It's a great idea, and it actually works in some pretty interresting ways. Sometimes it felt like it was too easy to just drag the object so that the monsters would get in the heros path. It would be cool if you figured out how to limit or expand that concept, make it more challenging
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Try out our game: https://itch.io/jam/gmtk-2020/rate/696638
its a good idea, character bugs in some parts of the map , hav a good levels, good job!
This is a pretty nice idea. Letting go of the player's character is always nice - we have a similar idea in our game where the player doesn't control their character directly. Although we aren't trying to kill him. :D
I had fun playing trough the levels, good job!
Nice little game with simple mechanics. Once I understood the concept I finished it in one go, since it's usually just required to place the marker where the hero starts, or where the hero would want to go. In the last level the enemy block can go out of bounds on the left to reach the flag before the hero does. Not sure that's how it's supposed to go.
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It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you
I really enjoyed this mechanic! All I would suggest is to have a reset button, like R to reset, so that the player doesn't have to wait until the stickfigure goes to the goal if they already know that they failed. I appreciate how the minion is destroyed if it reaches the set target first, forcing the player to think about intercepting the stickfigure and not just blocking them.
Interesting idea to play as the bad guys. The look and feel of the game was a little "off" to me though. I wish the path of the hero was clear and even the path of the enemy was clear, because sometimes it felt just totally random.
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