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A jam submission

Auto ShootView game page

A physic base twin stick shooter
Submitted by Darknems — 1 day, 1 hour before the deadline
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Auto Shoot's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3863.6563.656
Presentation#4583.9353.935
Overall#5643.5813.581
Originality#17443.2153.215

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A twin stick shooter where the canon shoot whenever it want and knockback the player

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 69 · Previous page · First page
Submitted(+1)

Fun Game.... not 100% originality but well done 

👏

Developer(+1)

Ok, thanks for the comment !

Submitted(+1)

Fun game! Solid aesthetics and sound design, and a great amount of challenge. Nice :)

(+1)

great concept and really fun to play, I love the colors and the effects

Developer

Thanks for the comment 

Submitted(+1)

This is fun AND has a cool aesthetic, could definitely see this being a party game where you duke it out for survival with 4 players, great job on this! 

Developer

Yeah I thought about making a couch party game, but since it was an Online game jam, it wasn't really going to be possible. Thanks for the comment !

Submitted(+2)

Slick presentation, and very elegantly designed! My only real complaint is that dying feels very abrupt, I imagine that making the play area just a bit bigger would allow for a more apparent difference between success and failure.

Developer (1 edit) (+1)

Dully noted, I really had a hard time to make the hole different from the background. The fog helped a lot but I think what the biggest issue is the smoke after the explosion of a bomb hiding the stage for too long. Making the stage bigger would definitely help too.

Submitted(+1)

Simple concept with a good execution, art direction is also solid. Very frustrating to get pushed off the edge, but in a good way that let's you want to try again and again. Great job! 

P.S.: Made it to 109...

Developer

Thanks for the comment ! If you made to 109, you pretty much got where there is nothing really more to see :) Thanks for trying my game and good luck in your game dev journey !

Submitted(+1)

Very nicely done, the fact that your cannon moves you makes for some very dicey moments. Everything felt super smooth, it ran really well. Great job!

Developer

Thanks for the comment !

Submitted(+1)

That's one of the most concise presentation I've seen on this jam ^^ gameplay felt really smooth. And good idea overall! It has good openings for scenarios, props and enemies. Solid entry!

Developer

Thanks for your comment ! Yeah I try to not overscoping thing anymore, especially when working in solo. So yeah !

Deleted post
Developer(+1)

Thanks for kind comment !

Submitted(+1)

Very fun game! It felt very polished for a 3D game and it was very addictive. The scoring was a nice touch to keep the player coming back for more and I like how the cannons pushed you off the map rather than damaging you, that way the game had a clear focus. The music was also great, although there could have been more of a clear sound effect just as the platform is about to change. Overall the game was very enjoyable and felt really good to play, great job!

Developer(+1)

Thanks for the comment ! Wish I had more time for sound design, but ran out of time and put the bare minimum. SFX to warn the player about the tile is defenitly something missing !

Submitted(+1)

Really fun game,  executed really well and it fits the theme nicely. Could easily see this being a great party game if you threw other players into the mix and had more variation in the platform shape. Good Job!

Developer

Thanks !

Yeah the platform shape was a last minute decision (before the tile was just randomly disapearing and reapearing). Problem was that sometime the tile would just randomly appear bellow the player and you would just die for no reason.

Submitted(+1)

I really liked it! At first it didn't seem very interesting, but you managed to create a very pleasant setting!
That reminded me of the Mario Party mini-games haha
It could be a great multiplayer survival game. I really liked it, I hope the development continues!

Developer

Thanks! I don't know if I am going to improve that concept, I work on other game right now (one with borderline the same artstyle).

For the 'interesting' part, I think I need to rethink the logo (I've done 3 already, but it really don't sell it). It just sad that we cannot put trailer on the submission page (only show up on mouse over). My work usually sell more if you see it in action lol :)

Submitted(+1)

Wow, this game is really nice, visuals and sounds are superb.  The control gimmick works well with the theme.

Developer

Thanks for the kind comment !

Submitted(+1)

The visuals were great and I loved the fast pace action and need for decision making on your feet

Submitted(+1)

I love the visuals! That's some nice use of post processing, I love the shockwave effect.

The game also feels out of control as we can't choose when to stop shooting and can't stop the recoil.

The challenging gameplay is amazing!

Great Job!

Developer

Thanks for the kind feedback !

Submitted(+1)

This is the kind of game I can see myself playing over and over again for a high score. The knockback and falling platforms definitely made me feel "Out of Control"! The music and sound effects fit the game really well. There could maybe be more minor effects added, possibly with a more dynamic camera or screen shake, for added game-feel, but that's up to taste at the end of the day.
Really solid game! Great work!

Developer

Thanks for the feedback ! I didn't make the camera move because I wanted the player to see everything at all time. Screen shake on death though would of been a nice touch your right !

Submitted(+1)

Although the art and sound are not original, they are well integrated! The game is really fun, I loved the main mechanics, it makes the experience very disastrous, in a good way!

Developer (1 edit)

Thanks for the feedback ! Some of the artwork was still done by me, like the tiles and city in the background. I know, not necessarily the most impressive part, but still.  That being said , I think I could of made the projectile and explosion myself, but this one  fitted perfectly and it wouldn't had the same quality.

I have zero skill in audio, so I wouldn't been able to do music and SFX though. 

Submitted (1 edit) (+1)

I would even go and say to add more recoil to the gun! Really Fun game! love the visuals

Developer(+1)

Thanks for the feedback! I didn't wanted to go overboard with the recoil, but it  was an initial balance for the game. Maybe I could of made the recoil progressive in time. 

Submitted(+1)

Very Fun, you really Lost the Control

Developer

Thank you for the comment !

Developer

Video of the game at this link : 
https://www.youtube.com/watch?v=u3HeqEHAUN0&feature=youtu.be

Viewing comments 20 to 1 of 69 · Previous page · First page