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Inefficent Deliveryman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #74 | 4.080 | 4.080 |
Fun | #78 | 4.060 | 4.060 |
Originality | #166 | 4.120 | 4.120 |
Presentation | #236 | 4.160 | 4.160 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you control the player using outside force which technically has the words "out" and "control"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
"You're boss did not like it." - bahahah I LOVE it! The game was fun, just challenging enough to keep me hitting R and not stop playing, but I did try 5 times to not get stuck in the third level before I could get through it. I really liked the art and style of the game and the concept was really original and silly. A great combo! I would love to work with you on a future game jam if you're looking for a voice actor!
Congratulations on getting an honorable mention during the awards!
This game is hilarious and I love everything about it.* The Game Boy-style retro art and sepia tone really knock it out of the park. And it's a genuinely clever, funny conceit tied in well to the gameplay. The whole package feels like an excerpt from a full, published game, so major kudos for that.
*Except maybe the sound of the projectiles firing; that one gets a bit grating.
I ran into a couple technical issues. The sound effect volume seems to be somewhat unbalanced—occasionally the projectile sound would be really loud, but then quieter again, even in the same level. I also encountered major lag and performance issues in the level following the introduction of the conveyor belts (i.e. the one that starts with the falling stalactites).
Overall a very impressive submission. Making a funny game, let alone one that plays well, is a real achievement. Well done!
interesting game idea and i like the indirect game controls
This is an impecable game that I had a load of fun playing. I haven't seen this mechanic done at all this jam and I really wish I had thought of it. It's an extremely original idea and the puzzles are so well done. I know how hard it is to design puzzles in such a short amount of time and I have mad respect for the quality here. Excellent job! This is definitely a highlight of the jam for me.