An absolutely infuriating single-player experience: well done!
This is the kind of game that makes me want to have more than just my hands on the keyboard -- having to catch the food just killed me. Maybe consider having a small number of allowable "mistakes" for each mini-game, or an overall "customer satisfaction" slider that degrades as you fail in any mini-game: main thing to do there would be to make sure to balance it such that a player couldn't just let one game fall by the wayside and keep rolling on the strength of their performance in the others.
But with that said, y'all made an excellent game here. Great job!
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