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Hecter the novice mage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4177 | 2.012 | 2.700 |
Originality | #4537 | 2.087 | 2.800 |
Overall | #4744 | 1.863 | 2.500 |
Presentation | #5061 | 1.640 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you can't control your spells
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Neat idea, needs some work on the graphics and the audio loop gets a little repetitive. Noted that you could spam the space bar to get offscreen enemies too.
Good concept!
thanks, I'm glad you liked it
I can see what you were going for! maybe you could show the player where their next shot is gong to be
I can see what you were going for! maybe you could show the player where their next shot is gong to be
yes I could, but I feel like than the player would have more control, so it would not fit the theme as well, and also would not be as fun imo.
Interesting concept! While it might be fairly rough, I can see the idea behind it. Some of the textures were blurry due to the import settings in Unity, in order to fix that you should set the filtering to "point" on each texture. Otherwise, keep up the work!
thanks for the advice, I'm kinda new to the game dev world, so understanding all of unitys settings is definitely not my strong suet
I was thinking of doing sth like this but then I thought it wouldn't be fun. You proved me wrong! The "quen"-like shield appearing was satisfying.
I'm glad you enjoyed it. I was originally gonna have more spells that it would switch between at random, but because of the time constraint and my mortal needs for food and sleep the lightning shield spell is the only other spell that made it in.