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Foreign Holiday's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #227 | 4.169 | 4.169 |
Originality | #654 | 3.729 | 3.729 |
Overall | #1116 | 3.289 | 3.289 |
Fun | #2639 | 2.566 | 2.566 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player talks to characters they don't understand and tries to speak the language with almost no context in a foreign town while searching for a lost person who knows the plan for the day.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really like the art a lot :)
The artist has been informed.
I want sound at the beginning :/ also instead of scrolling text to explain everything, maybe do it through an in game cutscene or tutorial. I know time in game jams is limited, but I would still like to have seen something more creative. Other than that, nice game!
We had the title crawl instead of a normal cut scene because "there are no bad ideas" and it was quicker to make that than programming more dialog boxes.
makes sense, time is precious in game jams
The idea is cool and the visuals are amazing, but the gameplay at the end was randomly clicking one of the options and keep going. I guess this is exactly the point to follow the theme, a cool interpretation, but in the end a little boring.
Frustrating without being boring is a difficult knife's edge to walk.
Looks amazing and great, but not very fun to play. Im not even sure that my choices affected anything at all.
This is a really cool idea! A visual novel where you can't control what you say! Great Execution too
I think it was a good idea but I didnt totally get what to do when I didnt get the town map but good job