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Possessive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2484 | 2.914 | 3.727 |
Fun | #2659 | 2.558 | 3.273 |
Overall | #3193 | 2.487 | 3.182 |
Presentation | #3474 | 2.416 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Possessive" is all about taking control of the things in your environment and using them to your advantage, but many of the creatures around you can do the same. As such, fights can quickly get *ahem* out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Interesting concept. The presentation reminded me to Adventure for Atari 2600. I got myself killed when possesing a key to bypass some spikes in order to reach an enemy so I could posses it and then throw myself into the spikes... but the enemy turned into the key and destroyed itself... so I lost the key that I was trying to get in the first place.
PHEW! That's a story! Right? xD
Thank you for playing! I'm glad the game was able to give you a memorable experience :D
Very interesting! Using the world to your advantage before your enemy can is a great mechanic! I did experience a bug with the camera, after unlocking a door as the key, the camera went back tot he key's spawn point, but my body had been pushed away by the key. I was still controlling the character however and was able to fix it by walking back onto the screen.
Thank you for your feedback! That is an unfortunate bug, but I'm glad you were able to fix it. That will hopefully be fixed in a later build!
Awesome Idea! It felt very metroidesk with the aspect of map unlocking. The transitions between rooms feels very smooth too, do you add speed to the objects moving through screens? It was a very cool effect that I would like to see more often in these kinds of games! Great job!
When you have the time please check out my game as well :D
Thank you for playing! As objects transition between rooms, their speeds are doubled. I'm glad you were able to notice that!
Liked the concept and music. I like how u can still get hurt while possessing other's though I soft locked myself as being a key and not having my body close by so I spawned where the key spawned and couldn't move. Overall a solid game!
Thank you for playing, and for your feedback! I'm very sorry that you encountered a softlock, and I hope it didn't affect your overall experience with the game. Thanks again!
Thank you so much! Looking back, the final few rooms definitely experience quite a large spike in difficulty. Now I know for next time, though!