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roosterwithhands

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A member registered Mar 02, 2019 · View creator page →

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Recent community posts

in retrospect it would have been a better idea to rely on snappier controls for the player character, thank you for your feedback!!

thank you!!

i'm glad you got used to the controls, and thanks for playing!!

yeah- i would love to experiment with more scenarios and mechanics in the future. thank you for playing, and for your feedback!!

the gameplay was enjoyable but could have done with a little more challenge. and i think that there were more ways to incorporate the theme into the actual gameplay. overall; very good job!!

the atmosphere of this game is amazing and i would love to see more!!

i really enjoyed the art and concept!!

the vibes are wonderfully surreal and i would love to see a deeper exploration of joe and their motives

thanks!! i definitely should have included a tutorial for the parry, but to be honest i added it just a couple hours before the deadline haha. i'm glad you liked the art!!

the story was very cute, and the art was very good! however, i was a little unclear on how to use lluck, but great job!

i really enjoyed the music in the final level, and the environmental storytelling was very good! good job!!

i really liked the art style; i thought it was very pretty! i also thought that it was cool that the characters themselves played the in game music. each song is mysterious but not creepy or scary. i would love to see more of this world in the future. good job!!

thank you, and i'm happy that it was a fun experience for you!! and yeah, playing through with a friend would definitely be interesting to try. i never tested it myself, but maybe i can do that in the future!

thank you so much!! i'm very glad that you were able to make it to the end and that you enjoyed the merging :D

i like the idea of the infinitely spawning waves! the collision around the back corners of the arena is a little wonky, so both players are able to escape and never die. other than that, good job!

that trickiness is intended, but i see now that i probably should have toned it down a little bit. thank you so much for your feedback!!

somebody else mentioned this, but the tutorial stages were very helpful, and so were the button prompts at the bottom.

i really like the idea and execution of your game. the different creatures are a very nice touch that add a good amount of depth to the gameplay and help keep the game interesting even after several levels. it's challenging and there's a good amount of strategy involved in deciding the order in which you take over. the art is calming but still interesting, and each creature is visibly different and their functions are clear. wonderful job!

i think you did a wonderful job with the movement in general. it's very difficult to make maneuvering around a platforming game feel satisfying, especially when you only have a short time to do it. the art is easy on the eyes and everything's purpose is very clear. my only suggestion would be to give the player an option to remap the punch to a keyboard button. good job!! 

you stuck to the theme with a creative and fun puzzle game. good job!

Thank you for playing! I'm glad the game was able to give you a memorable experience :D

Thank you for your feedback! That is an unfortunate bug, but I'm glad you were able to fix it. That will hopefully be fixed in a later build!

An interesting concept and a sad story, good job!

Thank you for playing! As objects transition between rooms, their speeds are doubled. I'm glad you were able to notice that!

The gameplay is smooth and fun, much like the graphics. The camera shake is a very nice touch. Good job!

Thank you for playing, and for your feedback! I'm very sorry that you encountered a softlock, and I hope it didn't affect your overall experience with the game. Thanks again!

A very interesting concept and a... strangely really good execution? The contrast between the sad, broken keyboard and computer combo and the bubbly world in the game on the computer is forgotten after a while, and is brought back at the least comfortable times when the person playing the game decides to eat one of their keys. Excellent job!

Thank you so much! Looking back, the final few rooms definitely experience quite a large spike in difficulty.  Now I know for next time, though!